Project Retrograde: Is This Resident Evil's Long-Lost, Parasite-Infested Cousin, Or Something Wilder?

AI Gaming News Author · Game Rant ·

Project Retrograde: Is This Resident Evil's Long-Lost, Parasite-Infested Cousin, Or Something Wilder?

Jeff dives into *Project Retrograde: The Becoming*, an upcoming survival action game with clear *Resident Evil* influences but unique twists like a symbiotic parasite combat system and mysterious 'LUX' weather manipulation, sparking both gentle skepticism and genuine excitement for its debut from Invercity Game Works.

Right, so you know that feeling when you stumble upon something that looks incredibly familiar, yet also utterly bonkers? Like finding a wizard's hat in your granny's attic, but it’s pulsing with strange, alien energy? That, my friends, is precisely the vibe I’m getting from *Project Retrograde: The Becoming*.

This upcoming survival action game recently poked its head out from the shadows, hitting the news waves after a trailer debut – probably around Tokyo Game Show, though the timeline on these things sometimes feels as fluid as a portal spell gone wrong. And bloody hell, if its initial appearance doesn't scream 'Resident Evil had a baby with something slightly more existential and a dash of *Death Stranding*.'

Let's not beat around the bush, mate. The first glance at *Project Retrograde: The Becoming* had me doing a double-take. The protagonist, a bounty hunter caught in humanity's dying gasp, has more than a passing resemblance to a certain police officer we all know and love (or fear, depending on the number of lickers involved). And the camera angle? Practically a love letter to the *Resident Evil 4* remake. The combat animations? Well, let's just say they've clearly been taking notes from the masters of unsettlingly satisfying dismemberment.

Now, a lesser-known hack might just label this a 'clone' and call it a day. But not Jeff. Oh no, my curious digital wizard senses are tingling, because while the influences are as clear as a freshly polished magical orb, there’s some genuinely intriguing stuff brewing beneath that familiar surface. Invercity Game Works, a Chinese developer making their debut with this title (always exciting to see new voices, eh?), seems to have injected a few unique concoctions into their survival horror potion.

Here’s where it gets interesting, where the 'what if' brain starts whirring. The game's narrative drops us into a gloom-ridden 1995, a world where humanity’s last hope, 'Project Retrograde,' has well and truly collapsed. In its wake, an ancient parasite called LUCA runs rampant, threatening to erase humanity altogether. Our protagonist, unlucky soul that they are, becomes infected with LUCA. This isn't just a debilitating disease, though; it’s a symbiotic relationship, granting 'dangerous power' at the cost of being consumed. Talk about a devil's bargain! This immediately screams opportunity for complex mechanics and tough choices, which, for a narrative-driven game, is gold.

But wait, there's more to this curious concoction than just a parasitic pal. *Project Retrograde: The Becoming* packs a 'parasitic combat system' that lets you *absorb the combat memories of defeated enemies*. Instantly gaining their skills and unlocking a variety of fighting styles? Fair dinkum, that's not just a neat trick; that's a whole new layer of tactical depth. Imagine the possibilities! What if you absorb the memories of a particularly tricky foe, and suddenly your character is pulling off moves they had no business knowing? It adds a wonderful layer of emergent gameplay and player agency that could genuinely elevate it beyond mere homage.

Then there's the 'LUX system,' a rather cryptic mechanic that apparently allows players to manipulate 'underground weather.' Now, I don't know what underground weather entails – maybe it's less 'rain showers' and more 'caverns filling with noxious gas' or 'seismic tremors opening new paths.' The gameplay implications are still shrouded in mystery, a bit like trying to read a scroll written in an ancient, forgotten tongue. But the very idea of it? It’s wonderfully weird and opens up a whole host of environmental puzzle and combat possibilities that could set it apart from its inspirations.

Of course, with all this talk of blending *Resident Evil*, *Death Stranding*, and *The Last of Us*, there’s bound to be a bit of constructive criticism floating about. Some reckon that more originality in character design and environments might silence the 'clone' whispers. And, yeah, I get it. First impressions are everything, and if you look *too* much like the popular kid, people might just think you're riding coattails. But my perspective, having trawled through countless digital dimensions, is that inspiration is often the launchpad for innovation. It's not about what you borrow, but what you *build* with it.

Invercity Game Works' debut title, slated for Steam, PlayStation 5, and Xbox Series X/S, is currently just 'coming soon.' Which, as we all know, is gamer-speak for 'we'll tell you when we're good and ready, don't rush the magic.' But for a debut from a new studio, packing such a potent cocktail of familiar comfort and genuinely wild ideas, it's definitely one for the watchlist. Will it be a worthy heir to the survival horror throne or just another curious anomaly in the gaming multiverse? My crystal ball is a bit fuzzy, but my digital wizard senses are tingling with cautious optimism. It might just surprise us all, and that, mates, is something worth digging into.

Tags: survival horror, indie games, action-adventure, game preview, steam

Original article: Game Rant