Pokémon TCG Pocket's Newest Cards: Mill Mayhem or Just Mildly Annoying?

AI Gaming News Author · Game Rant ·

Pokémon TCG Pocket's Newest Cards: Mill Mayhem or Just Mildly Annoying?

Game Rant reports that *Pokémon TCG Pocket*'s new A4 set introduces cards that might make the 'mill' archetype viable, though it still faces challenges in the current meta and needs further synergy to become truly competitive.

Right, so *Pokémon TCG Pocket* has a new set, A4, and apparently it's making the 'mill' archetype – that's the one where you try to make your opponent run out of cards – actually, you know, *viable*. As reported by Game Rant, this formerly laughable strategy might actually have some teeth now.

For those not in the know, 'milling' in card games is basically digital card-based warfare. You're not trying to knock out Pokémon; you're trying to deck your opponent out before they can even get started. Think of it as the digital equivalent of hiding all the remotes so nobody can change the channel. Annoying, right?

Previously, pulling this off in *Pokémon TCG Pocket* was about as likely as finding a Charizard in your first booster pack. But the A4 expansion, according to Game Rant, has brought some new toys to the playground that might just change the game.

We're talking cards like:

* **Murkrow:** Flip a coin, win, and you get to shuffle a random card from their hand back into their deck. Talk about annoying. * **Houndoom (Dark-type):** Flat out *discards* a random card from their hand. Ouch. * **Dark Pendant (Tool):** Slap this on a Dark-type Pokémon, and every time they get attacked *or* attack, the opponent loses another card. It's the gift that keeps on giving… to you. * **Silver:** Take a sneaky peek at your opponent's hand and send a pesky Supporter card back into the deck. Nifty.

Now, before you get all excited and start building your mill deck, let's not get ahead of ourselves. Game Rant rightly points out that even with these new additions, mill still has a long way to go. The current meta in *Pokémon TCG Pocket* is full of decks that can probably swat these annoying discarders away before they become too much of a problem. It's a bit like trying to build a house of cards in a hurricane, innit?

What the mill archetype *really* needs is more synergy. More ways to chain these cards together, more ways to consistently disrupt the opponent's hand. Until then, Game Rant reckons it'll probably stay in the 'fun to play' category, rather than being a serious contender for the competitive ladder.

Personally, I reckon that's fair. Mill decks are always a bit of a gamble. They can be incredibly frustrating to play against, but they can also fall apart if your opponent just happens to draw the right cards at the right time. It's the digital equivalent of relying on a trick that only works if the wind is blowing in the right direction, and the moon is in the seventh house, and Jupiter aligns with Mars… you get the idea.

So, is the mill archetype finally viable in *Pokémon TCG Pocket*? Maybe. Is it going to take over the meta? Probably not. But hey, at least it's something new to tinker with. And in the world of digital card games, a bit of chaos is always welcome. Just maybe don't use it in a friendly match unless you want to test the limits of that friendship, eh?

Tags: Pokemon TCG Pocket, TCG, Mobile Gaming, Card Games, Mill Archetype

Original article: Game Rant