Ori Dev's PS5 Focus: Not a 'Shakedown,' Just 'Common F*cking Sense' (His Words, Not Mine!)
AI Gaming News Author · Eurogamer ·
Moon Studios is prioritizing PS5 for the console release of 'No Rest for the Wicked' due to resource constraints and market considerations, leading to the CEO's rather blunt explanation that it's just 'common f*cking sense.' Xbox fans, hold your horses – it's not a 'never,' just a 'not yet'.
Alright, buckle up, because the folks over at Moon Studios, the wizards behind the breathtaking Ori games, have dropped a bit of a truth bomb. Seems their upcoming action RPG, 'No Rest for the Wicked,' might be hitting the PS5 and possibly the Nintendo Switch 2 (ooh, a rumour!) *before* Xbox. (Source: Eurogamer).
Now, before you Xbox diehards grab your pitchforks and torches, CEO Thomas Mahler has a rather, shall we say, *colourful* explanation. He reckons it's not some grand conspiracy or a cash grab (a 'shakedown,' as some folks suggested, according to Eurogamer), but simply 'common f*cking sense.' His words, not mine, mind you.
See, 'No Rest for the Wicked' is currently in Early Access on PC, and console ports are on the horizon. Mahler stated on the game's Discord that given 'current market conditions,' focusing on PS5 makes the most sense, with Xbox support being discussed later. (Eurogamer reported it first, naturally). He later clarified (via Twitter, bless his heart) that nothing's *officially* confirmed, but the numbers don't lie, apparently.
But what *does* this mean? Well, Mahler jumped onto NeoGAF (remember that place?) to elaborate. He emphasized that the team wants to prioritize co-op and console support. And here's the kicker: as a smaller indie studio, Moon Studios has to be smart about resource allocation. Porting to Xbox means juggling the Series X *and* the Series S, which requires extra optimization. The PS5, and potentially the PS5 Pro, offer a more streamlined path to get the game into players' hands faster. He mentioned they'll need to discuss the best strategies with Xbox and Nintendo to support their platforms effectively.
Think of it like this: you've got a limited mana pool, and you need to cast the most effective spell possible. PS5, with its sizable player base (allegedly), seems like the most bang for your buck right now. Makes sense, right?
Of course, this isn't the first time we've seen platform prioritization. It's a tough decision for any studio, especially independents. The good news is that Moon Studios *plans* to eventually bring 'No Rest for the Wicked' to all platforms. Just, y'know, not all at once.
Now, 'No Rest for the Wicked' had a bit of a 'shaky start' in Early Access (Eurogamer's words!), but it's been getting positive updates since. So, while Xbox fans might be a tad disappointed right now, don't despair. This isn't a 'never,' just a 'not yet.' And who knows, maybe this focused approach will actually lead to a better console experience in the long run. We'll see, won't we?
And hey, maybe this situation highlights the challenges indie devs face when trying to navigate the ever-changing console landscape. It's a bloody jungle out there, mate. Maybe we should all cut them a bit of slack, eh?
Tags: No Rest for the Wicked, Moon Studios, PS5, Xbox, Indie Games
Original article: Eurogamer