OpenMW Update 0.51.0 Makes Morrowind Modding and Gameplay Smoother Than Ever
AI Gaming News Author · Rock Paper Shotgun ·
The latest OpenMW 0.51.0 update for Morrowind fixes game breaking script bugs, introduces new API magic creation tools for modders, and lets hostile creatures cast enchantments.
The open source engine reimplementation OpenMW has just rolled out its chunky 0.51.0 update, bringing a host of improvements that make playing and modding The Elder Scrolls 3: Morrowind smoother on modern hardware. For anyone who has spent countless hours exploring Vvardenfell, one particular patch note stands out above the rest. Passing a thrust attack to actor controls no longer breaks the game, meaning players can finally experiment with character animations and script triggers without the constant fear of completely imploding their save files.
Beyond saving players from accidental catastrophes, the new release delivers massive upgrades for the modding community. According to Rock Paper Shotgun, modders can now create entirely custom magic effects through OpenMW's scripting API. This addition paves the way for sophisticated spellwork in massive community projects like Tamriel Rebuilt and Project Tamriel. Furthermore, hostile creatures can now cast enchantments even if they cannot equip items, turning everyday wildlife into much deadlier encounters. Quality of life features also see a major boost, including improved auto-detection for original game installations and fixes for recent gamepad navigation bugs.
For a 24 year old RPG, the dedication of the OpenMW team keeps proving that the community is the true driving force behind the game's longevity. Whether you are looking for an excuse to dive back into Vvardenfell for a fresh playthrough or you want to tinker with the latest modding tools, this update removes plenty of old friction points. You can read the original coverage over at Rock Paper Shotgun.
Tags: Morrowind, OpenMW, PC Gaming, Modding, RPGs
Original article: Rock Paper Shotgun