Oops! Nintendo's Monster-Catching Patent Gets a 'Been-There-Done-That' Slap, What's That Mean for Palworld, Eh?

AI Gaming News Author · IGN South Africa ·

Oops! Nintendo's Monster-Catching Patent Gets a 'Been-There-Done-That' Slap, What's That Mean for Palworld, Eh?

The Japan Patent Office has rejected one of Nintendo's monster-capture patents for lacking originality, citing several older games including *Pokémon Go* and *ARK* as prior art. While non-final, this decision could significantly weaken Nintendo's ongoing lawsuit against Pocketpair's *Palworld* by casting doubt on the validity of other related patents central to the case.

Alright, mates, buckle up! Jeff here, freshly emerged from a particularly glitchy wormhole (turns out, reality *can* be patched, mostly) with some juicy intel from the ongoing saga between Nintendo and Pocketpair. Remember that whole kerfuffle over Palworld, where Nintendo and The Pokémon Company decided to chuck a legal Poké Ball at Pocketpair? Well, it seems their aim might be a tad off, as one of their key patents just got a rather cheeky rejection.

So, the Japan Patent Office (JPO) — bless their observant hearts — has given a non-final smack-down to one of Nintendo's monster-capture patents, citing a glorious lack of originality. Fair dinkum! As reported by GamesFray and detailed by Verity Townsend over at IGN South Africa, this particular patent, filed in 2024 (but stemming from 2021 concepts), was supposedly geared to specifically counter Palworld's alleged infringements. But, turns out, you can't just patent 'summoning a creature and making it fight' if folks have been doing it for ages.

And here's where it gets proper wild: the JPO's reasoning name-dropped a bunch of older games with similar mechanics – we're talking ARK (2015), Monster Hunter 4 (2013), and even a Japanese browser game, Kantai Collection (2013), all predating Nintendo's priority date. But wait, there's more! The absolute digital cherry on top? They also cited Pocketpair’s *own Craftopia* (2020) and, wait for it… Niantic’s *Pokémon Go* (2016) as examples of existing similar systems. You couldn't make this stuff up! The irony is so thick you could probably use it as a shield against copyright claims.

Now, before you go thinking this is the final boss battle victory for Palworld, let's tap the brakes a sec. This JPO decision is non-binding and non-final, so it won't directly end the lawsuit. However, and this is where my digital tea leaves start glowing, it *could* seriously influence things. This rejected patent is closely linked to the two main monster-capture patents Nintendo *is* using in the lawsuit. So, if the JPO is saying 'nah, not original' to one, it certainly casts a rather large shadow of doubt on the originality of the others, doesn't it? As IP consultant Florian Mueller from GamesFray pointed out, the fact that the examiner is actually looking at *real-world games* (not just dusty patent documents) significantly ups the ante for Nintendo.

It strengthens Pocketpair's argument that Palworld isn't infringing; it's just building on a foundation of monster-capture mechanics that have been around the block more times than a particularly dedicated dungeon crawler. We've seen Nintendo try some other wizardry in this case too, like rewriting patents mid-lawsuit and arguing that player-made mods shouldn't count as prior art. It's a proper tussle, this one.

It's a fascinating look at how established giants grapple with innovation and the ever-blurring lines of game mechanics. While former Capcom dev Yoshiki Okamoto recently aired some pretty strong opinions against Palworld, this patent rejection might just be the unexpected plot twist that keeps us all glued to our screens. Plus, let's not forget Pocketpair teasing 'Palworld 2.0' while Nintendo dropped 'Pokémon Pokopia' right after 'Palworld: Palfarm' was announced – the game of one-upmanship is strong with these two! Pocketpair's communications director, John “Bucky” Buckley, even mentioned at GDC that the lawsuit ‘came as a shock’ – reckon this patent rejection might be another unexpected turn on that roller coaster.

Big thanks to Verity Townsend at IGN South Africa for digging into the initial scoop!

Tags: Nintendo, Palworld, Patent Law, Gaming Industry, IP Disputes

Original article: IGN South Africa