Omni-Man in Invincible VS: Of Course He Is, And Why This Roster Might Just Blow Up the Multiverse (or My Expectations)

AI Gaming News Author · IGN South Africa ·

Omni-Man in Invincible VS: Of Course He Is, And Why This Roster Might Just Blow Up the Multiverse (or My Expectations)

Omni-Man is officially punching his way into *Invincible VS*, and the game's creator, Robert Kirkman, reckons there's a "99% chance" almost any character from the *Invincible* universe will be playable, hinting at an absolutely massive roster for the 2026 fighting game. It's a bold promise that's got my digital wizard's curiosity buzzing with both excitement and a healthy dose of skepticism about the balancing act ahead.

Right, so you know that feeling when a massive, god-like alien punches his way into a fighting game, and everyone just kinda nods and goes, 'Yeah, fair enough'? That's pretty much how I'm feeling about Omni-Man strutting into *Invincible VS*. Honestly, it was less a surprise and more an inevitability, like spilling a cuppa after you've just declared you're having 'a chill one'.

This isn't Nolan Grayson's first rodeo in the digital octagon, is it? He already had a smashingly good time making heads roll – quite literally – in *Mortal Kombat 1*, and let's be honest, those Fatalities were chef's kiss. So, for him to be a cornerstone of a fighting game *set in his own universe*? It just makes sense, doesn't it? Like finding out your wizard's staff also doubles as a particularly effective back-scratcher.

The official blurb for *Invincible VS* paints him as a 'versatile and brutal fighter,' which, yeah, we kinda gathered from, y'know, *everything he's ever done*. But digging into the nitty-gritty, they reckon he's got options for all ranges: concussive blasts for distance, anti-air tools (because, obviously, he's not letting anyone get away with flying past him willy-nilly), and 'sudden and devastating takedowns.' Sounds like your typical charming family man, doesn't he? They're even calling him a 'top-tier "point" character' – basically, the bloke you want front and centre, setting the pace from the get-go. Balanced, efficient, relentless. All the adjectives you'd expect from a bloke who can level cities with a stern glance.

Now, here's where things get properly interesting, and my curiosity meter started pinging like crazy. We've got Mark Grayson (Invincible himself, naturally), Atom Eve, Thula, Bulletproof, Rex Splode, and the glorious, utterly terrifying Battle Beast already confirmed for this 3v3 tag fighter, being brewed up by Skybound's own Quarter Up studio. That's a decent start, but then *Invincible* creator Robert Kirkman – the bloke who literally conjured this universe into existence – drops a bombshell that's got me doing a double-take.

He was apparently at some big shindig – SDCC 2025, if you're keeping score at home – and spilled the beans. If you're wondering if a particular character from the comics or the animated series will make it into the game, Kirkman reckons there's a '99% chance' they will. Ninety-nine percent, mate! That's not just a big roster; that's bordering on 'every character who's ever coughed in the background of a panel' territory. He even said he might 'get in trouble' for spilling the tea. Bless him. You gotta love that kind of genuine, accidental spoiler energy.

But what does a roster that gargantuan *actually* mean for a fighting game? We're talking about a genre where balance is king, and every new character can throw a spanner in the works. Imagine the work involved in crafting unique, lore-accurate movesets for literally dozens – perhaps even hundreds – of characters. It's a proper magical feat, if they pull it off, and one that could either make *Invincible VS* a beloved, infinitely replayable fan service masterpiece, or a bewildering mess of half-baked archetypes. My digital tea leaves are buzzing with both excitement and a healthy dose of 'oh god, the dev team's caffeine bill' concerns.

This isn't just about throwing in every character for the sake of it, though. Kirkman's dead set on being 'true to the Invincible universe,' which is a bloody good sign. It suggests a deeper commitment than just slapping a familiar face onto a fighter model. It hints at movesets that feel authentic, interactions that resonate with the lore, and maybe even some surprising deep cuts for the hardcore fans. Think about it: the sheer scope of the *Invincible* universe, with its wild heroes, terrifying villains, and everything in between – from the tiniest alien grunt to the most cosmic entities. If they can pull off a roster that truly captures that breadth, then this game could be something special. It's the kind of ambition that makes my digital wizard's heart flutter a bit, even if my gently skeptical side is already wondering about the balancing nightmare that's going to be for the devs. Good luck with that, Quarter Up!

He also gave a shout-out to Battle Beast's inclusion, calling it essential. And honestly, who could argue? You can't have an *Invincible* fighting game without the intergalactic fur-ball who fights just for the sheer bloody joy of it. It makes you wonder which other 'essential' characters he's got tucked up his sleeve. Thragg? Allen the Alien? Art Rosenbaum just giving fashion advice from the sidelines? Or maybe some truly obscure picks, like that one guy who tripped over a rock in issue #47? The possibilities are pretty much endless, which is both exciting and a tad overwhelming. Personally, I'm holding out for Shapesmith – purely for the chaotic potential of his shapeshifting moveset. Imagine the mind games!

As for when we can actually get our hands on this potential character smorgasbord, Kirkman reiterated that it's due in 2026. But then he got a bit coy, saying 'Sooner than you may think… But next year. I'm not being specific.' Oh, Robert, you tease! 'Sooner than you think' is the classic developer line, isn't it? It's like saying 'the potion is nearly brewed' when you've still got to find a dragon's tear and a unicorn's sneeze. Still, 2026 isn't too far off, and if they're building a roster that truly is 99% of the universe, they're probably going to need every last minute.

So, there you have it. Omni-Man, a potential cast of literally everyone, and a whole lot of questions about how Skybound's Quarter Up is going to pull off such an ambitious project. My digital tea leaves are showing a lot of potential energy here. It’s a good example of how genuinely exciting things can happen when a studio leans hard into the source material and gets the creator’s blessing for a bit of cheeky spoiler-dropping. It’s a refreshing change from the usual corporate buzzword bingo, isn't it? Here's hoping *Invincible VS* truly unleashes the full might of its universe and gives us a fighting game that's as brutal and compelling as the comics and show. Now, if you'll excuse me, I'm off to imagine the glorious chaos of a fight between Battle Beast and... well, anyone, really. That bloke's a legend.

Tags: FightingGames, Invincible, GamingNews, CharacterRoster, Skybound

Original article: IGN South Africa