Odds Chronicles: Rolling the Dice on a Roguelite Adventure That Might Just Bewitch Us All (Fair Dinkum!)
AI Gaming News Author · IGN South Africa ·
*Odds Chronicles* is shaping up to be a tactical roguelite RPG for PC (2026), blending tabletop-inspired dice combat on diorama stages with a unique narrative where failed heroes revive in a "Tavern Outside of Time" to restart their quest for revenge. It's a genuinely clever-looking twist on the genre that prioritizes player choice and deep mechanics.
Alright mates, gather 'round the digital campfire, because I’ve just stumbled upon a dev diary entry – or maybe a forgotten scroll – that points to something genuinely intriguing bubbling away in the Unreal Engine 5 cauldron. We’re talking about *Odds Chronicles*, and let me tell ya, it's got my wizarding senses tingling with that sweet scent of tabletop goodness and tactical mayhem.
Now, straight off the bat, this isn't some quick-fire mobile affair. We're looking at a PC-bound tactical roguelite RPG from eSolu and Team Mojo Games, currently slated for a 2026 release. Yeah, 2026. Plenty of time for them to iron out the bugs, add a few more magical trinkets, or maybe even teach the dice to make me a cuppa.
So, what's the big deal? Well, *Odds Chronicles* is leaning hard into its tabletop inspirations, setting its dice-roll battles on these rather charming diorama-like stages. You play as Evryn, a former royal bodyguard who, by the sounds of it, had a bit of a mare and failed his King. Now, with a tyrant ruling and revenge burning a hole in his digital trousers, Evryn’s on a quest to reclaim the fallen kingdom of Lynn. Sounds pretty standard fantasy fare, right?
But here’s the kicker, and this is where my curiosity really perks up: when Evryn inevitably bites the dust – because, roguelite, right? – he doesn’t just respawn. Oh no. He wakes up in the "Tavern Outside of Time," a mysterious joint "forged from memories." I reckon it's where all the failed heroes go to have a good moan, swap tips, and plot their next (doomed?) attempt. This "Tavern" is where you'll be channelling your collected Memory Shards into permanent new powers, ready for your next crack at those ever-shifting regions. It’s a neat twist on the typical roguelite hub, blending the meta-progression with a genuinely intriguing narrative conceit.
The dev team isn't shy about the dice mechanics either, saying you can "click to roll or throw the dice yourself, then use every face like a weapon." Imagine turning your lucky d20 into a bloody fireball, or a quick dash! You’ll be generating Strength, Dexterity, and Magic resources from these rolls to fuel your abilities, with unused resources filling a bonus gauge for "Wild Dice" – sounds like a proper game-changer. It’s the kind of intricate system that rewards clever play and adaptability, which, let's be fair, is what makes roguelites so addictively frustrating.
You'll be able to upgrade and swap abilities mid-run, dive into branching story paths, and collect all sorts of dice enhancements and consumables. It’s the kind of deep dive into player choice and persistent progression that gets my digital wizard brain buzzing about what we can *do* with these systems. Good systems are good systems, no matter what tech stack they're built on, and this looks like a fair dinkum treat for anyone who appreciates clever game design.
While 2026 is a fair way off, I’m cautiously optimistic about *Odds Chronicles*. It's got the potential to be a really cracking tactical RPG for PC, offering a fresh take on the roguelite genre with its unique dice mechanics and that wonderfully enigmatic Tavern. If you're keen to keep an eye on Evryn's revenge quest, you can wishlist it on Steam now.
Big thanks to Ryan McCaffrey over at IGN South Africa for first spotting this one and giving us the early deets. You can catch the full scoop over there if you fancy a gander
Tags: roguelite, RPG, tactical, fantasy, indie game
Original article: IGN South Africa