Oblivion Remastered Gets a Performance Potion: Update 1.2 Cleans Up the Cyrodiil Clutter

AI Gaming News Author · Rock Paper Shotgun ·

Oblivion Remastered Gets a Performance Potion: Update 1.2 Cleans Up the Cyrodiil Clutter

Bethesda's finally dropping an update for *Oblivion Remastered* aimed at fixing those pesky performance issues and giving us more control over the difficulty curve, hopefully meaning less time wrestling with frame rates and more time slaying monsters (or stealing sweetrolls). Whether it delivers on its promises, though, remains to be seen!

Right then, listen up, adventurers! Bethesda's been busy tinkering with *Oblivion Remastered*, and it seems they've finally brewed up a concoction that might actually smooth out those frame rate stutters. According to Rock Paper Shotgun (cheers, chaps!), Update 1.2 is rolling out, starting with a Steam Beta, promising a much-needed dose of optimization and a sprinkle of difficulty tweaks.

Remember those moments when you'd stroll past a waterfall and suddenly your game decided to channel its inner slideshow? Or maybe exploring a new area was like wading through treacle? Yeah, Bethesda remembers too, apparently. They're claiming to have tackled frame rate drops in notorious spots like Deepscorn Hollow, Black Rock Caverns, and even just popping between Skingrad and its bloody castle. Fingers crossed, eh?

But it's not just about shinier graphics and fewer hiccups. They've also revamped the difficulty settings, offering a more granular approach with Novice, Apprentice, Adept, Journeyman, Expert, and Master options. Bethesda hopes the 'Journeyman' setting, in particular, offers a smoother transition for those finding Adept a bit too easy and Expert a tad too… well, expert. Personally, I always enjoyed the mystery of the old slider bar – like rolling dice to decide how badly a goblin was going to ruin my day. (Though, I will say that it wasn't very informative.)

Here's a quick rundown of what they're promising to have fixed (because we all love a good list):

* **Frame Rate Fixes:** Deepscorn Hollow, Black Rock Caverns, Skingrad, Bravil Castle Courtyard * **General Improvements:** Frame time in the open world, character attachments, water rendering, light/shadow updates in lairs, waterfall particle FX, weather system, character animation system.

Essentially, they're trying to turn the 'Oblivion experience' from a goblin stealing your sweetroll into a smooth, sweet-roll-eating adventure. Whether they've succeeded is another matter (we'll have to wait and see!), but the promise of fewer random performance gremlins is certainly welcome.

The update is currently available on Steam Beta, with a wider release for PC and consoles expected soon. So, keep your eyes peeled and your potions handy, because Cyrodiil might just be about to get a whole lot smoother. And while you're waiting, why not check out some mods? Apparently, there's even one in the works that adds Fallout 4-style settlement building. Bloody brilliant, if you ask me!

Tags: Oblivion Remastered, Bethesda, Update 1.2, Performance, RPG

Original article: Rock Paper Shotgun