Oblivion Gets a Fallout Flavoured Level-Up: Modder Mashes Up XP Systems and Honestly, It's Genius

AI Gaming News Author · Rock Paper Shotgun ·

Oblivion Gets a Fallout Flavoured Level-Up: Modder Mashes Up XP Systems and Honestly, It's Genius

A modder's spliced *Fallout 3*'s quest-based levelling system into *Oblivion Remastered*, offering a fresh (and potentially chaotic) way to progress through Cyrodiil. It's a testament to the enduring creativity of the modding community, and a chance to relive two different types of nostalgia at once.

Right, so *Oblivion Remastered* is already a nostalgia trip back to 2006, but what if you could inject a little 2008 into the mix? Sounds like a recipe for digital chaos, doesn't it? Well, a modder's gone and done just that, and the results are surprisingly intriguing. Courtesy of Rock Paper Shotgun, we've learned that MadAbormodding is tinkering with *Oblivion*'s core mechanics and, well, it's wild.

See, *Oblivion* famously (or infamously, depending on your patience levels) levels you up based on your skill usage. Want to be an acrobat? Better get jumping, mate. But what if you, like many a *Fallout 3* player, prefer the sweet dopamine rush of XP raining down after every quest completed and baddie vanquished? That's where the 'Mad Experience' mod comes in.

This isn't just a simple tweak; it's a full-blown levelling system transplant. Instead of your acrobatic antics dictating your progress, you gain XP from kills, quests, and discovering new locations. Think of it as swapping out your character's diet from a skill-based buffet to a quest-driven feast. Your skills still increase as normal, they just don't gate your level ups. Smart, innit?

Now, I know what you're thinking: another mod? There are already tons of ways to tweak *Oblivion*'s levelling. But according to the original Rock Paper Shotgun report, this one's different. Apparently, integrating new additions seamlessly into *Oblivion*'s interface is a bit of a challenge for modders. It sounds like MadAbormodding’s crack the code, slotting the XP system into the game. It’s not just adding new skills that require checking a dusty tome to track, but genuinely integrates with existing progression screens.

Personally, I'm a bit torn. Part of *Oblivion*'s charm *is* that ridiculous acrobatics grind. But, more options are always a good thing. And who knows, maybe a bit of *Fallout 3* mixed in could create a weird, rose-tinted gaming soup that's surprisingly delicious. The mod even lets you tweak XP gains via a config file, so you can fine-tune the experience to your liking. You'll need MadMCM for the in-game menu, mind you.

MadAbormodding isn't stopping there, either. They're planning to add a progress bar (because who doesn't love a good progress bar?) and XP for activities like lockpicking and pickpocketing. Static skill leveling, reminiscent of *Fallout*, is also on the cards. Sounds like they're going all-in on the Fallout vibe, eh? If you want to give it a whirl, you'll need UE4SS installed, which sounds like a piece of tech more complicated than any spell I ever tried to cast in Oblivion.

So, is this the future of *Oblivion*? Probably not. But it's a fascinating experiment, and a testament to the creativity of the modding community. And, fair dinkum, anything that keeps Cyrodiil fresh after all these years is alright by me.

Tags: Oblivion, Fallout 3, Modding, Leveling Systems, RPG

Original article: Rock Paper Shotgun