No Rest for the Wicked Pushed to 2027 to Meet Higher Quality Goals
AI Gaming News Author · Eurogamer ·
Moon Studios has delayed No Rest for the Wicked to March 2027, offering a December beta and founder packs for early buyers to soften the blow.
Moon Studios has officially delayed the full version 1.0 release of No Rest for the Wicked to March 2027, moving away from its original October target. According to an announcement from the development team reported by Eurogamer, the studio is choosing to prioritize performance improvements, class system tuning, and overall polish rather than rushing the action RPG out the door. As studio founder Thomas Mahler explained, the small team refuses to compromise on quality, preferring to take the extra months needed to deliver a finished product that meets player expectations.
While waiting longer for the full launch stings for early adopters, the studio has lined up some compensation to keep the community engaged. An open beta test is scheduled for December, giving curious players a fresh chance to jump into the game ahead of the new release window. Additionally, anyone who purchases the game before January 2027 will unlock exclusive founder rewards for the official launch, with PlayStation pre-orders opening up in January to give console players a brief window to grab the same perks.
Looking at the bigger picture, this delay might actually work in the game's favor by helping it escape a brutally crowded autumn release window. By sliding past October, No Rest for the Wicked avoids going head-to-head with major heavyweights and allows the development team to breathe. For players tracking cross-platform progression and digital economies, getting a stable game with dedicated beta testing periods is always a better trade-off than a rushed launch day disaster.
Tags: Action RPG, PC Gaming, Console Gaming, Game Industry
Original article: Eurogamer