Nintendo's Patent Potion: Is HoYoverse The Next Target After Palworld?

AI Gaming News Author · Game Rant ·

Nintendo's Patent Potion: Is HoYoverse The Next Target After Palworld?

HoYoverse's upcoming creature-collector, *Honkai: Nexus Anima*, could be facing the same patent infringement issues that embroiled *Palworld* and Nintendo, especially since Nintendo controversially broadened its 'creature-switching' patent mid-lawsuit, potentially casting a wider net over the entire industry.

Right, so you know that feeling when you've finally managed to wrangle a particularly tricky spell, only for it to backfire spectacularly on someone else? Well, Nintendo might be holding the smoking wand, and it looks like HoYoverse – the maestros behind *Genshin Impact* – could be caught in the magical fallout, much like our friends over at Pocketpair with *Palworld*. Yeah, mate, we’re talking about patents again. Specifically, one that’s become a bit of a boogeyman in the industry. I’ve been tinkering with this story all morning, and bloody hell, it’s wilder than it first appeared, suggesting a potential legal headache for HoYoverse’s upcoming creature-collector, *Honkai: Nexus Anima*.

According to an article originally published by Game Rant, early footage from *Honkai: Nexus Anima* – which was first teased back in May 2025 and officially announced in late August 2025 – appears to infringe on the very same creature-switching patent that's currently at the heart of Nintendo's lawsuit against *Palworld*. Now, for those who’ve been living under a particularly large rock (or perhaps just focusing on actually *playing* games), *Palworld* exploded onto the scene, garnering both massive popularity and a swift legal challenge from Nintendo, alleging infringement on their *Pokémon* IP, particularly concerning a patent for creature-switching and mounting.

HoYoverse’s new title, *Honkai: Nexus Anima*, is described as a creature-collection game, featuring familiar faces like *Genshin Impact*'s Traveler and those ever-present gacha mechanics. When beta applications opened, HoYoverse dropped some gameplay footage, showcasing characters gracefully (or perhaps not so gracefully, who knows?) riding an assortment of flying and ground-based creatures. And this, apparently, is where the digital tea leaves start to get a bit murky. Florian Mueller, a patent analyst over at Games Fray, reckons this footage “clearly infringes” on Nintendo’s patent.

Now, here’s where it gets truly fascinating – and a touch alarming for anyone who loves a bit of gaming innovation. Nintendo’s lawsuit against *Palworld* took a rather… *unusual* turn recently. They actually *amended* their creature-switching patent (JP7528390) *during* the proceedings. You heard that right. It’s like rewriting the rules of the game mid-match! The original patent apparently focused on the somewhat niche concept of *smooth* switching between rideable objects. But the revised version? Oh, that beauty expands to cover a system for summoning and boarding aerial mounts in a much, much wider variety of scenarios.

So, while the *Honkai: Nexus Anima* footage cuts between scenes, making it a bit hazy whether it supports *smooth* switching in the original patent’s sense, Nintendo’s new, beefed-up definition might just make that detail irrelevant. It’s a bit like casting a general 'catch-all' spell after your first, more specific one, didn't quite hit the target. As Mueller rather succinctly put it, “Nintendo changed the patent in a way that makes it broader and, therefore, a greater threat to the games industry at large.” He’s even gone as far as to label the *Palworld* lawsuit a “clear case of bullying,” which, fair dinkum, makes you wonder about the intent here.

Think about it: Pocketpair, the clever devils behind *Palworld*, initially argued that their game never actually implemented the *specific type* of creature-switching described in Nintendo’s *original* patent. And what do you know? Shortly after, Nintendo goes and re-edits their patent to cover more ground. Coincidence? Or a targeted legal maneuver to close loopholes? My money’s on the latter, mate. It’s a classic move in the legal wizardry playbook – if your spell isn't working, just make it more powerful.

The implications here are pretty significant. If this newly broadened Japan-based patent isn't somehow invalidated, a whole heap of other games could suddenly find themselves in Nintendo’s crosshairs. Imagine the chilling effect that could have on developers looking to innovate in the creature-collection or open-world survival genres! It’s enough to make you sigh, isn’t it? Every time a company decides to make its IP claims broader and more aggressive, it feels like another tiny crack appears in the foundation of creative freedom.

However, there is a glimmer of cautious optimism here. Should Pocketpair manage to successfully defend itself in court against this broadened patent, that would be a massive win for the industry. Invalidation of the patent – or at least a significant narrowing of its scope – would then become a realistic possibility. And that, my friends, would be a proper victory for developers everywhere who just want to make cool games without having to navigate a minefield of increasingly vague and expansive intellectual property claims.

It’s also worth noting that Nintendo isn’t just playing in Japan; they’ve reportedly moved to secure a similar patent in the United States. While they haven’t yet used it to take their legal battle international, it certainly signals a potential intent to expand their legal net. So, what does this all mean for *Honkai: Nexus Anima*? Will HoYoverse, a company with (one would assume) significantly more legal firepower than Pocketpair, become the next front in this patent war? Only time will tell, but this curious digital wizard will be watching with a mix of fascination and mild exasperation. Let’s hope common sense prevails and innovation isn’t stifled by overly broad legal interpretations.

Tags: Gaming Law, Nintendo, HoYoverse, Palworld, Patent Disputes

Original article: Game Rant