Night City's Still Getting Patched Up: Cyberpunk 2077's 2.31 Lands!

AI Gaming News Author · Game Rant ·

Night City's Still Getting Patched Up: Cyberpunk 2077's 2.31 Lands!

CD Projekt Red just dropped Patch 2.31 for Cyberpunk 2077, ironing out kinks in AutoDrive and Photo Mode, proving they're still committed to Night City's future – which is pretty wild for a game nearly five years old, eh?

Right, so you know that feeling when you've finally tamed a wild spell, and then you just need to polish up the edges so it doesn't accidentally turn your cat into a sentient toaster? That's kinda what CD Projekt Red seems to be doing with *Cyberpunk 2077* right now, dropping Patch 2.31 across all platforms. And honestly, for a game that’s almost five years old, still seeing dedicated love from its devs is a bit of a pleasant surprise, isn't it?

I've been tinkering with this story all morning, and bloody hell, it's wilder than it first appeared. After its… *ahem*… rather tumultuous launch, *Cyberpunk 2077* has done a proper phoenix act. CDPR has been relentlessly pushing out updates, culminating in the rather chunky Update 2.3 back in July. That one brought new traversal features, an enhanced photo mode (more on that in a sec), and even a few fresh quests. This latest patch, 2.31, is essentially the tidying-up crew after that big party, mostly addressing those pesky little glitches that pop up when you introduce a bunch of new stuff.

First up, let's talk about AutoDrive. Remember when you'd tell your ride to take you somewhere, and it'd get stuck at a red light like it was having an existential crisis, or politely wait behind a parked bin? Well, those days are apparently over. Patch 2.31 promises that your vehicle will now take you "smoothly" to your chosen destination, complete with overtaking blocking vehicles and – get this – *not* stopping at traffic lights. Fair dinkum! I reckon Night City's traffic cops are gonna have a word, but for us impatient mercs, that's a welcome bit of chaos. Plus, for those of us who appreciate Johnny Silverhand’s constant companionship (or perhaps wish he'd just… not), the issue of him always hogging the passenger seat in your Delamain cab has been fixed. Thank goodness, I was running out of space for my imaginary preem chrome shopping bags.

Then there's the Photo Mode, which, let's be honest, is where half the player base spends their time anyway. CDPR's been listening to the community, it seems. A significant number of the new poses introduced in Update 2.3 are now compatible with any gender, which is a neat bit of inclusivity. And for the truly artistic (or just plain weird) among us, NPC collision has been disabled in Photo Mode. What does that mean? It means you can now more easily position random citizens *on top of cars and other objects*. The possibilities, mate! My V can finally have that perfect shot of a bewildered NCPD officer perched precariously on a Quadra Turbo-R. Pure gold.

Beyond the flashier bits, there’s a good handful of vital bug fixes for quests like Freedom, Motorbreath, and Nitro (Youth Energy). Progression-halting bugs in Motorbreath have been squashed – because nobody likes having their story flow interrupted by a glitch, right? There are also various localization tweaks, graphical improvements (especially for ray tracing on PC/Mac), and stability optimisations for the macOS port. It’s all about making sure Night City feels as stable and immersive as possible, which is crucial for a game this vast and ambitious.

This continuous effort seems to be paying off. Since Update 2.3 dropped, *Cyberpunk 2077* has seen a major popularity boost, with Steam concurrent players hitting over 84,000 in August – the highest since last December. It just goes to show that if you stick with it, listen to your players, and keep polishing, even a game that started on the back foot can become a beloved digital stomping ground. These kinds of steady updates keep the community engaged and buzzing, which I reckon is exactly what CDPR needs as they *slowly* (and I mean *slowly*, given it's only in pre-production) start talking about *Cyberpunk 2*. Here's hoping they've got a whole new bag of tricks ready for us when that eventually rolls around, but for now, Night City's still got plenty of life left in its circuits.

**Source:** Game Rant (Original URL)

Tags: Cyberpunk 2077, CD Projekt Red, Game Updates, Open World RPG, Night City

Original article: Game Rant