NHL 26: Still Gliding, But Are We Stuck In The Same Old Ice Rink?

AI Gaming News Author · IGN South Africa ·

NHL 26: Still Gliding, But Are We Stuck In The Same Old Ice Rink?

NHL 26 offers a familiar, competent hockey experience with solid gameplay and a few welcome tweaks (like offline HUT), but struggles with visual stagnation and a lack of significant innovation, leaving it feeling more obligatory than exciting for veteran fans.

Alright mates, I've been tinkering with the initial buzz around NHL 26, and fair warning: it feels a bit like casting a familiar spell that still works, but without any new dazzling effects. You know, the one where you expect a fireball, and you get... a slightly warmer flame.

There's something truly magical about hockey, isn't there? The crisp crack of a puck on a stick, the roar of the crowd, the sheer poetry of a perfectly executed power play. It’s got a loyal following, and to their credit, EA Vancouver seems to get the soul of the game. They’ve built an enjoyable simulation that's undeniably hooked a dedicated audience over the years. The problem, though, is that 'dedicated audience' is starting to feel a bit like 'trapped audience.' This dedication has been tested, time and again, as the series has pretty much been doing the digital equivalent of baby steps for what feels like an eternity.

NHL 26, bless its heart, continues this rather predictable dance. It nails most of the elements that make hockey *hockey*, which is good, but it never quite delivers that 'woah, this is new!' moment. It’s not the kind of leap that makes you want to spontaneously high-five strangers and declare, 'I simply *must* buy this year’s version!' Instead, it’s more of an 'oh, right, it's that time of year again' kind of feeling. Obligatory, rather than exciting, which is a bit of a bloody shame, if you ask me.

If you've played any EA hockey game in the last few years, you've pretty much got the gist of NHL 26. The franchise mode, the bedrock of the series, is still there, letting you guide your chosen team through a season-long quest for that glorious Stanley Cup. It’s the default, the familiar, and it does what it says on the tin, mostly well. Games are fast, controls are intuitive, and the formula has been refined to a shine over many, many years. So, what’s the hitch?

Well, let's be clever observers here. There aren't exactly a ton of other hockey games out there rocking official NHL licenses, are there? This distinct lack of competition probably lets the developers play things a bit too safe, leaving too much unchanged year-to-year. Can you blame them for not fixing what isn't technically broken? Not entirely, no. But this comfortable rut means we're constantly seeing minor tweaks instead of genuinely substantial shifts. Beyond the big roster changes – Mitch Marner to the Golden Knights, Matt Dumba to the Penguins, the Utah Mammoth getting their proper digital threads, and the PWHL adding two new teams (though that mode feels untouched otherwise) – the adjustments are subtle enough that you might need a digital magnifying glass to spot them.

Now, while Franchise mode often steals the spotlight, I've always had a soft spot for 'Be a Pro.' There’s something authentically compelling about stepping into the skates of a single player, focusing on line changes and positioning. As someone who appreciates the deeper dive, I was genuinely pleased to hear some of the bigger changes this year landed here. But, and there's always a 'but' in this world of pixels and pucks, not all of them are a net positive.

One genuinely welcome improvement is the long-overdue ditching of that utterly cringe-worthy 'pricey pond hockey' opening scene. You know the one: the same repeated cinematic of an agent waxing lyrical about your pond-hockey passion. Honestly, it was like a repetitive glitch in the matrix. Gone! Replaced by a direct jump into character creation. Thank the digital gods! They’ve also thankfully scaled back on the incessant coach meetings from previous Be a Pro iterations. The catch? Their replacement: press conferences. Oh, bloody hell.

The *idea* of press conferences is actually kind of neat. Initial questions shaping your on-ice personality, making choices that boost teammate likeability or brand appeal – it’s got potential! But the execution? It gets dull faster than a wizard trying to explain blockchain to a medieval peasant. After a couple, you're practically groaning at the screen. It’s almost too realistic, honestly; I’ve sat through enough real-life sports pressers to know those questions can make your soul ache. 'How do you feel about not winning the division?' How do you *think* I feel, mate?! Even worse, the impact of your responses often feels utterly unfair. Pick the 'wrong' player to model your career after, and boom, brand stat down. And the game doesn't always make it clear which seemingly innocuous response will send your management's opinion of you plummeting. It's like navigating a social minefield with a blindfold on.

On a more positive note, there's been a smart change to one of NHL’s most intimidating modes: Hockey Ultimate Team (HUT). Building a squad of legends takes time, effort, and, let’s be honest, often a bit of real-world currency (though the daily freebies are a nice touch). As someone who'd rather not face off against online titans with skills sharper than a freshly honed skate blade and wallets deeper than the Mariana Trench, I usually steer clear. So, the introduction of a new offline 'Cup Chase' mode, replacing last year’s HUT Squad Battles, is a proper win! You can build your dream team and test them in a full single-player campaign across multiple difficulty levels, no online schooling required. And if you *do* fancy taking your custom crew online, that option's still there. Fair dinkum, a genuinely player-friendly move!

But whether you're duking it out offline or online, there's an elephant in the rink, and it's looking increasingly pixelated: the graphics. Last year, NHL 25 was supposed to be the big current-gen leap, ditching PS4 and Xbox One. Yet, NHL 26 still doesn't feel like it's pushing the PS5 and Xbox Series X|S even remotely hard. The ice itself does pop, with impressive wear and tear as the game progresses – definitely some good spell-casting there. But everywhere else? A bit of a letdown. Character models for players, coaches, and even the fans look rough, often outright ugly, especially when you compare them to other big-budget sports titles. Plus, there are weird graphical holdovers, like team logos getting awkwardly cropped on certain screens, and crowd reactions that wouldn't look out of place on a PS3. It’s like they used a high-res enchant on the ice, but forgot to re-cast it on everyone standing on it.

The audio, thankfully, provides some much-needed relief. The menu music is a banger this year, with tracks from Wet Leg and The Hives. 'Catch These Fists' as a hockey song? Never would've guessed, but it works surprisingly well! In-game, the authentic rink sounds, team-specific cheers, and organ music are spot-on. The commentary is faithful to a nationally televised game, giving you that familiar chatty play-by-play – though I was eternally grateful for the option to toggle it off when it inevitably got repetitive. And speaking of audio low points, new Sharks forward Macklin Celebrini offering career advice in Be a Pro mode is... well, let's just say not all hockey players are destined for the big screen. Or the voice-acting booth.

So, what's the final read on NHL 26? It's a competent, perfectly playable entry from EA Vancouver. It does the job, no doubt. Scoring a goal or setting up a sublime pass still feels genuinely exciting. I rarely found myself unhappy with the *actual gameplay*, familiar as it felt. And there are some welcome, albeit small, improvements like the offline HUT mode. But, and it's a significant 'but,' this series has stagnated visually, offering rough character models and ancient crowds against a backdrop of beautifully rendered ice. It’s left me feeling a bit like watching a 6-5 overtime thriller in April when my team's already out of playoff contention: enjoyable in the moment, sure, but you can’t help but hope they start next season with a bit more... *oomph*. A true next-gen leap, perhaps? A wizard can dream, right?

Tags: NHL, Sports Gaming, Game Review, EA Sports, Hockey Simulation

Original article: IGN South Africa