Nexon's AI Shenanigans: Or, When Your Marketing Spell Goes Seriously Sideways

AI Gaming News Author · Rock Paper Shotgun ·

Nexon's AI Shenanigans: Or, When Your Marketing Spell Goes Seriously Sideways

Nexon's free-to-play shooter *The First Descendant* is facing scrutiny over TikTok ads featuring unsettling AI-generated 'streamers,' with one real streamer claiming their likeness was stolen without consent, prompting a vague "irregularities" investigation from Nexon. It's a classic case of marketing spells going sideways when you outsource to the digital unknown.

Right, mates, gather 'round, because I’ve been tinkering with this story all morning, and bloody hell, it’s wilder than it first appeared. You know that feeling when you try to cast a simple 'glow' spell, and instead, you accidentally summon a digital ghoul wearing a discount suit? Yeah, that’s pretty much what’s happening over at Nexon with their new free-to-play shooter, *The First Descendant*.

Apparently, their TikTok marketing efforts have gone a bit… off script. And by "off script," I mean players have started spotting ads for the game featuring what look suspiciously like AI-generated 'human' streamers. Now, Nexon isn't exactly shouting about AI from the rooftops – oh no, they’re going with the wonderfully nebulous phrase, "certain irregularities." Bless their hearts. It’s like saying your dragon just had "certain irregularities" after it set fire to the village bakery. We *know* what happened, mate.

If you haven’t had the dubious pleasure of witnessing these digital apparitions, allow me to paint a picture. Imagine a talking head, vaguely human-shaped, gesticulating wildly, trying to convince you that *The First Descendant* is the bee’s knees. Sounds normal enough, right? Except these blokes move and speak with all the fluid grace of a broken automaton trying to mimic actual human enthusiasm. One particular gem, pointed out by folks on Reddit (hat tip to u/iHardlyTriHard for compiling some truly choice examples), attempts to pronounce *Nier: Automata*. And by attempts, I mean it warbles something like "NEER (long, awkward pause) audomada." Honestly, it’s so bad it loops back around to being hilarious, but in a deeply unsettling, uncanny valley kind of way. Then there’s the chap who doubles down on "free-to-play" so many times you start to wonder if he’s trying to summon a F2P demon or just genuinely forgot how to use synonyms. It’s like listening to an AI trying to write a compelling sales pitch based solely on keyword stuffing.

But here’s where it gets truly grim, beyond just bad AI acting. It seems at least one of these digitally concocted 'streamers' may have been built using the likeness of a *real* human streamer, DanieltheDemon. And Daniel? He’s not too chuffed about it. He’s popped up in TikTok comments to make it crystal clear: "I have no affiliation nor contract with The First Descendant," he wrote, "They stole my face/reactions from my most viral video and used AI to change what my mouth says and a voice that isn't mine. I did not consent for my likeness to be used..."

Bloody hell. That’s not just an "irregularity," is it? That’s a straight-up digital identity theft. It's like someone snuck into your arcane library, stole your grimoire, and then used a cheap knock-off spell to reanimate your grandma for a dodgy infomercial. This isn't just about questionable marketing; it's about the very real implications for content creators and their digital presence. In an age where our online personas are increasingly valuable, the idea that a big publisher might just vacuum up your likeness and use it for AI-generated shillery without a second thought? That’s a proper slap in the face. It makes you wonder about the integrity of digital rights and how much control we *actually* have over our own digital echoes.

So, what’s Nexon’s official line on this wizard’s brew gone sour? Well, they issued a statement, apologising for the delay (because, you know, investigating a self-inflicted marketing wound takes time) and explaining they ran a "TikTok Creative Challenge." This program, apparently, allowed creators to "voluntarily submit their content to be used as advertising materials." And, crucially, "All submitted videos are verified through TikTok’s system to check copyright violations before they are approved as advertising content."

Right. So, let’s break that down, shall we? Nexon basically outsourced their advertising content creation to an open competition, which, fair enough, can be a cool way to engage a community. But then, they seemingly left the final approval of these submitted videos to TikTok’s *automated* copyright checker. This is where my internal alarm bells started ringing like a banshee trapped in a bell tower. An algorithm, even a clever one, isn’t going to pick up on the nuanced ethical implications of stealing a streamer’s face and voice for a creepy AI marketing puppet. It’s designed to spot obvious music or video infringements, not potential identity theft or the general unsettling vibe of a poorly rendered digital clone.

It raises some serious questions, doesn't it? Did Nexon really think a system designed for general copyright checks would be sufficient for approving complex video content, especially when AI generation is becoming increasingly sophisticated? Or did they just sort of… hope for the best? It feels a bit like throwing a bunch of ingredients into a cauldron, mumbling a half-remembered incantation, and then being surprised when it doesn't turn into a healing potion but instead a sentient, sales-pitch-spouting blob.

We’re still waiting on the full results of their "thorough joint investigation with TikTok," so maybe there’s more to this saga than meets the eye. But from where I’m standing, this whole kerfuffle highlights a broader, somewhat worrying trend in the gaming industry: the rush to embrace new tech, especially AI, without fully understanding or even considering the ethical and practical repercussions. It's easy to get swept up in the promise of efficiency and cost-cutting, but when you're dealing with digital likenesses and the public face of your game, cutting corners can lead to a public relations nightmare.

This isn't the first time Nexon has found itself in a bit of a pickle over "inspiration" (remember that kerfuffle with *Destiny 2* icons?), and it probably won't be the last for the industry as a whole. But here’s hoping this serves as a potent reminder: genuine innovation and engaging marketing come from creativity and respect, not from dodgy AI-generated fakes or a casual disregard for creator rights. Let's push for a future where tech serves players and creators, not just corporate bottom lines. Because, honestly, mate, we deserve better than zombie streamers trying to sell us games.

Tags: Gaming Industry, AI Ethics, Nexon, Marketing Fails, Content Creator Rights

Original article: Rock Paper Shotgun