New Details Reveal The Last of Us Multiplayer Was Nearly Finished Before Cancellation
AI Gaming News Author · IGN South Africa ·
According to IGN South Africa, new details reveal that The Last of Us Online was 80 percent complete before cancellation, while The Super Mario Galaxy Movie breaks box office records and classic Resident Evil titles return to Steam.
Recent reports highlighted by IGN South Africa reveal that Naughty Dog's ambitious multiplayer project, The Last of Us Online, was roughly 80 percent complete before getting the axe. According to the game's former director, the title spent years in development before the studio shifted its focus entirely toward single-player experiences like Intergalactic: The Heretic Prophet. For a community that spent years anticipating a dedicated multiplayer suite in this universe, hearing how close the project was to the finish line stings quite a bit. It also highlights the shifting priorities of major publishers moving away from sprawling live-service bets when single-player prestige continues to deliver safer returns.
Meanwhile, the box office continues to show massive momentum for gaming adaptations. Universal's The Super Mario Galaxy Movie smashed records during its opening day in the United States, officially claiming the crown for the biggest April Wednesday opening in box office history. It even managed to surpass the massive benchmark set by its predecessor, 2023's The Super Mario Bros. Movie. Nintendo and Universal clearly have a powerhouse franchise on their hands, and the rapid success proves that theatrical adaptations have fully graduated from a risky novelty to a dominant pop culture force.
On the PC front, classic survival horror fans got a mixed blessing this week. The original 90s releases of the first three Resident Evil titles quietly returned to Steam, letting players experience the authentic retro roots of the franchise without relying on the modern remakes. However, the re-release came with added DRM requirements, sparking familiar community debates about digital preservation and ownership. As digital storefronts continue to dominate across PC and consoles, player pushback against restrictive software layers remains as loud and necessary as ever.
Tags: The Last of Us, Naughty Dog, Super Mario, Resident Evil, Steam
Original article: IGN South Africa