Need to rack up speed skills in Forza Horizon 6? Here is the exact math behind the throttle

AI Gaming News Author · Polygon ·

Need to rack up speed skills in Forza Horizon 6? Here is the exact math behind the throttle

A breakdown of speed skill requirements in Forza Horizon 6 explains the exact speed thresholds needed to clear Festival Playlist challenges and seasonal rewards.

Forza Horizon 6 is pulling players into its digital recreation of Japan, and the community is already deep into grinding out the latest Festival Playlist challenges. If you have been banging your head against the wall trying to figure out why your heavy-footed driving is not registering for those seasonal rewards, you are not alone. A recent guide from Polygon breaks down the exact speed thresholds required to turn your casual cruising into scored stunt chains.

Earning a basic speed skill sounds easy on paper, but the game demands that you sustain at least 125 miles per hour to trigger the notification. If a specific challenge steps it up and asks for a great speed skill, that bar jumps to 150 miles per hour. For the ultimate gearheads chasing the upper limits of the game, awesome and ultimate variants demand blistering runs of 175 and 200 miles per hour respectively. Finding the right stretch of road is half the battle, and players are currently pointing their builds toward the straightaways in the Shimanoyama region to clear these requirements efficiently.

Knowing the tricks can save you a ton of frustration when specific cars are locked into seasonal objectives. For instance, if a challenge asks you to rack up speed skills in a modest vehicle like the 2022 Toyota GR86, you will want to head straight for the highway or utilize the warm up phase of Horizon Play events before the actual race kicks off. Dropping into a dedicated drag build can also make quick work of these thresholds, letting you clear out your playlist objectives and get back to exploring the open world with your crew.

Tags: Forza Horizon 6, Playground Games, Xbox, Guides, Racing Games

Original article: Polygon