Monster Hunter: Wilds PC Performance Goes From Wildly Awful to (Hopefully) Wildly Awesome Thanks to New Patch

AI Gaming News Author · Eurogamer ·

Monster Hunter: Wilds PC Performance Goes From Wildly Awful to (Hopefully) Wildly Awesome Thanks to New Patch

Capcom finally rolled out a patch for *Monster Hunter: Wilds* on PC that addresses the awful launch performance issues, hopefully rescuing the game from its buggy fate. The update also brings new monsters to hunt, so players have even more reasons to give the game another shot.

Alright, Monster Hunter fans, gather 'round. Remember how *Monster Hunter: Wilds* on PC launched with the grace of a newborn giraffe on an ice rink? Yeah, those horrendous performance issues – the ones that made your CPU sound like it was prepping for liftoff and turned your gameplay into a slideshow – they're *finally* getting some much-needed attention. Capcom has dropped Title Update 2, and apparently, it's tackling the shader compilation shenanigans that were causing all the chaos.

Basically, instead of compiling shaders while you're trying to, you know, *hunt monsters* (the whole point of the game, really), the game now does it on initial launch. Think of it like prepping your potions *before* the dragon fight instead of fumbling with ingredients while it's breathing fire down your neck. Much better, eh? This should mean no more manually deleting shader cache files – a fix that shouldn't have been a fix in the first place – just to get the game running smoothly.

And let's be fair dinkum, the initial state of the PC version was a right mess. The Steam reviews reflected that with an "overwhelmingly negative" rating. Ouch. Constant crashes and visual bugs made the experience less 'epic monster hunter' and more 'buggy slideshow simulator'. Not exactly the vibe Capcom was going for, I reckon.

But hey, silver linings, right? This update isn't just about fixing what was broken. It's also bringing two new "fan favourite" monsters into the mix. (Ooh, which ones? My money's on something spiky and breathing fire... or maybe just really, really big.). This follows a steady stream of smaller updates that brought tougher hunts and even a bizarre crossover with Akuma from *Street Fighter 6*. (Akuma vs. a Rathalos? Now *that's* a fight I'd pay to see!).

*Monster Hunter: Wilds* was a massive hit when it launched, boosting Capcom's coffers like a well-aimed barrel bomb. But player counts have dwindled in recent months (shocking, given the performance issues). However, with Title Update 2's arrival, there's been a surge of returning players. Could this be the redemption arc Wilds needed? Fingers crossed, mate. Let's hope these performance fixes stick and players can get back to the core loop of hunting, crafting, and showing off their ridiculously oversized weapons without their PCs spontaneously combusting.

Tags: Monster Hunter, PC Gaming, Patch, Performance, Capcom

Original article: Eurogamer