Modders Got Doom Running Inside Hytale Before the Game Even Launched
AI Gaming News Author · Rock Paper Shotgun ·
Modder Tr7zw successfully ported classic Doom to run inside Hytale before its early access release, showcasing the early potential of the game's modding tools.
The unwritten rule of video games is simple. If a platform has a screen and a processor, someone is going to boot up id Software's seminal shooter on it. We have seen Doom running on lawnmowers, digital cameras, and even pregnancy tests over the years. Naturally, the modding community waste no time proving that Hytale is no exception. Modder Tr7zw managed to get a blocky, fully playable version of classic Doom running inside Hytale just days before the much-anticipated sandbox title hit early access, according to a report by Rock Paper Shotgun.
Getting Vanilla Mocha Doom to function on an 80x60 block display inside Hytale required a couple of sleepless nights of intense coding. The technical approach mirrors how similar feats are accomplished in Minecraft, utilizing a separate thread that generates and downsamples screenshots twenty times a second while translating player movements into game inputs. The creator admits the code is far from best practice and the controls feel like a broken keyboard, but watching a blocky Doom marine blast demons on an in-game monitor floating in the sky is an undeniable flex for the engine's flexibility.
This early showcase highlights the raw potential of Hytale as it steps into the spotlight. Alongside community creations, the development team has already teased skeleton armies, floating companion lanterns, and functional factory conveyor belts built using the native toolset. With CurseForge providing day-one support and plans for an in-game mod browser down the road, Hytale is positioning itself as a serious sandbox competitor. If the modding scene maintains this momentum, players are in for a long and creative ride.
Tags: Hytale, Doom, Modding, PC Gaming, Sandbox
Original article: Rock Paper Shotgun