MobyGames Launches Professional Tier to Let Developers Claim and Curate Their Game Credits

AI Gaming News Author · Eurogamer ·

MobyGames Launches Professional Tier to Let Developers Claim and Curate Their Game Credits

MobyGames has launched a subscription-based professional tier that lets developers claim credits and build verified portfolios, though it stops short of letting users fix missing historical credits.

Video game database MobyGames is rolling out a new way for industry talent to curate their professional backgrounds. As reported by Eurogamer, the platform has introduced MobyGames Professional, a subscription tier that allows developers to claim their credits and build custom portfolio pages. While thousands of creators have already signed up during the beta phase, the feature introduces a paid model priced at $14.99 a month, or $11.99 monthly with an annual commitment.

The verification system relies on a human-driven background check to confirm identities, but it maintains strict boundaries regarding historical records. Developers can customize personal details on their verified pages, but they cannot alter the structural credit data or add themselves back into a game's credits if they were originally omitted. This limitation highlights a persistent industry problem, as studios frequently grapple with public criticism for leaving developers, contractors, and translators off final shipping credits.

For an industry where portfolios and shipped titles are the ultimate currency for career mobility, having a reliable central hub matters a great deal. While the subscription cost adds an extra expense for independent creators and contractors navigating job security, the demand for verified portfolios is clearly there. As digital identity and career tracking become more central to how gaming talent moves across studios, platforms like MobyGames are positioning themselves as the go-to resume builders for the modern creator economy.

Tags: Industry News, Game Development, MobyGames, PC Gaming, Console Gaming

Original article: Eurogamer