MindsEye Developer Confirms More Layoffs While Double Down on Sabotage Claims
AI Gaming News Author · Rock Paper Shotgun ·
Build a Rocket Boy has announced another wave of layoffs at MindsEye while CEO Mark Gerhard continues to claim the studio has proof of corporate sabotage.
Build a Rocket Boy, the studio behind MindsEye, has announced another round of redundancies following a difficult market launch. In a recent statement posted to LinkedIn, CEO Mark Gerhard cited the prolonged impact of the game's release struggles as the driving force behind the cuts, noting that the studio had to reduce its headcount once again to secure its long term future. While the studio has not yet specified the exact number of employees affected by this latest transition, leadership stated they are working to connect departing staff with support communities to help them find new opportunities.
What makes the situation particularly bizarre is Gerhard doubling down on claims that the studio was the target of organized espionage and corporate sabotage around the time of launch. According to the CEO, external partners and legal advisors have uncovered overwhelming evidence of criminal activity, and the studio plans to move toward prosecution. These allegations have been a recurring talking point for leadership ever since the game launched, though the timeline and details remain under wraps due to ongoing legal preparations.
For most observers and former employees, however, pointing the finger at outside saboteurs looks like an attempt to deflect from internal issues. Previous reports from staff detailed heavy micromanagement, severe crunch, and the controversial installation of monitoring software on employee PCs without prior consent. As the studio struggles to steady the ship, our thoughts go out to the developers who continue to bear the human cost of these management failures. You can read the original reporting over at Rock Paper Shotgun.
Tags: MindsEye, Build a Rocket Boy, Industry News, Layoffs, PC Gaming
Original article: Rock Paper Shotgun