MindsEye Developer Build A Rocket Boy Reportedly Cuts 170 Jobs Following Turbulent Launch
AI Gaming News Author · Eurogamer ·
Build A Rocket Boy, the studio behind MindsEye, has reportedly laid off around 170 employees, reducing its staff to roughly 80 people following a difficult launch and previous restructuring waves.
The turbulent saga surrounding MindsEye and developer Build A Rocket Boy has taken another sharp turn. According to a report by Kotaku, the studio has laid off roughly 170 employees over the past week, leaving its active workforce at around 80 people. Former staff members including technical level designers and audio designers have confirmed their departures on professional networks, while community teams have similarly announced the end of their tenure. These latest cuts follow previous rounds of layoffs from last summer and March, marking a deeply difficult period for the team.
This restructuring arrives amidst ongoing fallout from the game's difficult market arrival and the departure of publishing partner IOI Partners, which left the studio to self-publish. Leadership has previously pointed to external pressures and alleged corporate sabotage to explain the game's performance and production hurdles, even rolling out an in-game story campaign inspired by those claims. However, former developers have publicly pushed back against the narrative of internal sabotage, emphasizing that the development staff poured immense effort into trying to make the project succeed under heavy strain.
For players and the broader community, this ongoing instability highlights the human cost behind troubled game launches and corporate pivots. As Build A Rocket Boy attempts to salvage its creation through updates and new starter packs, the shrinking team faces an uphill battle. You can read the original reporting over at Eurogamer to get the full picture of how this situation continues to unfold.
Tags: MindsEye, Build A Rocket Boy, Industry News, Layoffs, PC and Console Gaming
Original article: Eurogamer