Mind's Eye, No Content: Hitman Crossover Delayed, Community Throws Shade (and Rightly So)

AI Gaming News Author · Eurogamer ·

Mind's Eye, No Content: Hitman Crossover Delayed, Community Throws Shade (and Rightly So)

Build A Rocket Boy delayed the Hitman crossover mission for *Mind's Eye*, and players are not happy about the lack of content and vague promises of future updates; basically, the community is feeling neglected and the roadmap is less a map and more a blank piece of parchment.

Right, so Build A Rocket Boy's *Mind's Eye* is having a bit of a wobble, isn't it? Eurogamer reports that the much-anticipated Hitman crossover mission has been pushed back indefinitely, leaving players twiddling their thumbs and muttering about broken promises. And, fair dinkum, they've got a point.

Now, I'm all for polishing a game until it gleams, but delaying content when the player base is already itching for something to do? That's a bold move, cotton. Build A Rocket Boy has apologised, saying they want to deliver the crossover "when the time is right." Sounds a bit vague, doesn't it? Like saying you'll do the dishes "eventually".

Instead of new missions, we're getting… performance updates. Fine, stability is crucial, but skippable cutscenes in August? That's your big sell? It's like offering someone a plaster when they're asking for a full-blown robot arm. Players on the game's Discord are understandably miffed, with some questioning the point of the premium pass and deluxe edition if the promised content is MIA. One particularly salty commenter branded the developers "cash grabbing punks.” Ouch.

One brave soul even suggested Build A Rocket Boy take a leaf out of *Splitgate 2*'s book and re-release *Mind's Eye* in early access. That's… a choice. Shows how desperate folks are for some tangible improvements, though. Let's be honest, *Mind's Eye* didn't exactly launch with fireworks and a chorus of angels. Eurogamer's Rick Lane gave it a single star, citing a “ridiculous story, inconsistent writing, poorly designed mission scenarios, and utterly atrocious combat.” Harsh, but fair?

The big question is, what happens now? Will these performance updates actually revitalise the game and make it worth sticking around for? Or will *Mind's Eye* fade into obscurity, another cautionary tale of ambition outpacing execution? Only time will tell, mate. But right now, the community's patience is wearing thinner than a gnome's temper. Build A Rocket Boy needs to pull a rabbit out of a hat, and fast, or they risk losing their audience entirely. And nobody wants that, do they? Well, maybe some other developers do, but let's keep it classy, shall we?

In the meantime, keep your eyes peeled, your swords sharpened, and your expectations... well, tempered. This could go either way. But for now, the eagle has landed... in a pile of mud. (Metaphorically speaking, of course. No eagles were harmed in the making of this article… as far as I know.). This article is based on reporting from Eurogamer.

Tags: Mind's Eye, Hitman, Game Delay, Community Frustration, Build A Rocket Boy

Original article: Eurogamer