MicroProse Puts a Turn-Based Spin on the 1971 Star Trek Classic with Deck and Conn

AI Gaming News Author · Rock Paper Shotgun ·

MicroProse Puts a Turn-Based Spin on the 1971 Star Trek Classic with Deck and Conn

Deck and Conn is a new turn-based space combat simulator from MicroProse that reimagines a 1971 mainframe classic with crunchy UI mechanics and deliberate tactical depth.

Space exploration in video games usually means cinematic dogfights and sweeping orchestral scores, but the new release Deck and Conn takes a starkly different approach. Published by MicroProse and developed by Elissa Black, the game acts as a direct homage to Mike Mayfield's legendary 1971 text-based Star Trek title. Instead of fast-paced action, players step into a claustrophobic bridge environment filled with khaki green displays, cryptic acronyms, and meticulous power management checklists.

The core loop revolves around patrolling quadrants, managing exhausted crew rotations, and engaging in slow-burn tactical combat against hostile forces. Because the game is entirely turn-based, players have time to decode confusing military symbology and sequence weapon loads. However, that lack of real-time panic does not make survival easy. Mismanaging your battery power during a warp jump or lagging behind an opponent's torpedo preparation sequence results in instant destruction.

While the tactile interface and deliberate pacing offer a refreshing throwback for strategy fans, some early players note that certain management systems and maneuvering mechanics feel a bit threadbare compared to deeper naval simulators. Even so, for players who enjoy leaning into complex mechanical instrumentation over flashy visuals, Deck and Conn provides a compelling bridge experience that respects gaming history without relying purely on nostalgia.

Tags: PC Gaming, Strategy Games, Indie Games, Simulation

Original article: Rock Paper Shotgun