Mewgenics Unleashed: Those Grumpy Cats Are Coming to Switch 2 and PS5 (Probably!)
AI Gaming News Author · Eurogamer ·
Looks like *Mewgenics*, that wildly successful cat-centric roguelite, is eyeing console domination, with developers teasing in-development ports for the Nintendo Switch 2 and PS5 – unofficial, but exciting stuff for fans of chaos and felines!
Right, so you know that feeling when an indie game drops, and it's so ridiculously good that you wonder if the devs accidentally stumbled upon some ancient gaming spellbook? That's been *Mewgenics* for me, mate. This cat-centric, turn-based roguelite has been brewing up a storm on PC, and frankly, it's been a pure delight to watch. But, as is tradition with any indie hit that captures hearts faster than a wizard can miscast a teleportation spell, the whispers started – 'When's it coming to *my* console?' Well, buckle up, buttercups, because it looks like Edmund McMillen and his crew are listening, potentially bringing their feline-fuelled chaos to the Nintendo Switch 2 and PS5. I've been poring over the latest digital tea leaves, inspired by Fran Ruiz's scoop over at Eurogamer, and bloody hell, it’s even wilder than it first appeared.
Just a month and a half into its life cycle, *Mewgenics* has gone from a highly anticipated title to a full-blown indie sensation. We're talking 'Very Positive' reviews on Steam (a whopping 91%, mind you!) and concurrent player peaks that would make some AAA titles blush – over 115,000 players diving into the cat chaos at one point! Oh, and it shifted over a million copies in its first week. Fair dinkum, that's an impressive feat for a game about, as Eurogamer so perfectly put it, 'ugly cats going on off-beat adventures.' It really underlines the fact that genuine innovation, deep mechanics, and a wonderfully unique premise still trump endless marketing budgets and corporate buzzwords, which, frankly, warms my cynical little wizard heart. This isn't just a win for Team Mewgenics; it's a beacon for every indie developer out there to keep pushing boundaries. It proves that players are hungry for fresh, quirky experiences, not just more of the same, polished to an inch of its life.
So, what's got my digital antennae twitching with excitement? Well, none other than indie legend Edmund McMillen himself – the mad genius behind *The Binding of Isaac* (you know, that other game that probably stole a thousand hours of your life and made you question your sanity, in the best possible way) – took to X/Twitter. He dropped a cheeky little video on March 25th, showing *Mewgenics* running on a *Nintendo Switch 2*. 'Oh hi Switch 2!' he casually tweeted, as if confirming the existence of an unannounced console and its new game port wasn't a seismic event for gaming nerds everywhere! From what I could see (and hear!), it looked smoother than a freshly polished potion bottle. The framerate seemed stable, the visuals crisp, proving that the game's art style translates beautifully to a smaller screen. Given how well *Mewgenics* already runs on the Steam Deck and other handheld PCs – those little marvels of modern engineering – a Switch 2 port makes a lot of sense. The hardware seems robust enough to handle the cat-based shenanigans without breaking a sweat, which is always a good sign for portability. The biggest hurdle, as any wizard knows, is often the bureaucratic maze of platform certification. So, patience, young padawans, patience, for official announcements sometimes take longer to brew than a particularly potent elixir.
But wait, there's more! Because almost immediately after McMillen's magical reveal, executive producer Tyrone Rodriguez jumped into the fray. He followed up with his own video, showcasing the game running natively on a PS5, complete with a DualSense controller in hand. 'Oh yeah?' was his equally understated caption, giving us a peek at the tactical cat battles playing out on a big screen. It's almost like they planned this whole casual-reveal-party thing! You've gotta appreciate that level of developer transparency, even if it's technically 'unofficial.' It's like watching a wizard accidentally reveal a new spell mid-incantation – exciting, a little chaotic, and wonderfully authentic. Seeing it on a PS5 confirms that the team isn't just focused on handhelds but is aiming for the full console experience, which is fantastic news for those who prefer their roguelites on the couch.
Now, for those of you on the Xbox side of the fence, you might be feeling a tad left out amidst all this PlayStation and Nintendo hype. Currently, an Xbox Series X/S version remains unconfirmed in this double-whammy of developer teasing. However, given the clear priority of getting *Mewgenics* to 'more gamers, no matter where they are,' it's a pretty safe bet that an Xbox port is simmering in the cauldron and will emerge sooner rather than later. It would be a rather odd strategy to ignore such a massive player base, wouldn't it? What *isn't* arriving anytime soon, apparently, is the first DLC or mod support. While mod support is a huge part of the longevity for many of McMillen's previous games (and a personal favourite feature of mine, as it allows for endless experimentation!), it seems the focus right now is purely on broadening the game's reach across platforms. From a strategic perspective, getting those ugly cats in front of as many new faces as possible is probably the smartest move initially, securing a wider player base before expanding content. It makes sense, even if my inner tinkerer is already dreaming of custom cat abilities.
It's fascinating, isn't it? These aren't your typical slick, corporate-approved announcements. No fancy press releases, no pre-rendered trailers (beyond the actual in-dev footage, which is far more exciting anyway). Just two devs, sharing their progress directly with the community, almost like a casual chat down the pub. It's a refreshing change from the usual industry 'smoke and mirrors,' where every minor update is hailed as 'revolutionary' and every new feature is a 'paradigm shift.' Here, it's just 'Hey, look what we're doing!' That kind of genuine excitement and direct communication is exactly what I love to see. It’s a testament to the power of indie devs who genuinely want their creations to be experienced by as many players as possible, rather than just chasing the next monetization trend or adding a blockchain element just because it's 'hip.' This feels like innovation for the players, by the players, which is a rare and precious thing in today's gaming landscape. While we're still waiting for the official 'scroll of confirmation' to be stamped by Nintendo and Sony, these developer teases give us a pretty clear glimpse into the future of *Mewgenics* – a future that looks bright, cat-filled, gloriously multi-platform, and hopefully, just as chaotically fun as its PC debut.
So, get ready, console gamers. Your next obsession might just involve a whole lot of weird cats and tactical mayhem, possibly even on a shiny new Nintendo console! I, for one, can't wait to see these furry fiends unleash their particular brand of chaos on a new generation of players. My crystal ball is already showing me countless hours of roguelite fun on the horizon. Until then, keep an eye on those developer tweets – they're often where the real magic happens, far from the polished PR stages!
Tags: Mewgenics, Roguelite, Indie Games, Nintendo Switch 2, PS5
Original article: Eurogamer