MemoryCore: Did Someone Just Bottle the PS1's Soul for a TTRPG?

AI Gaming News Author · Polygon ·

MemoryCore: Did Someone Just Bottle the PS1's Soul for a TTRPG?

MemoryCore, a new tabletop RPG by Claudio Pustorino and Horrible Guild, reimagines classic PlayStation 1 games like Metal Gear Solid and Final Fantasy 7 within a system that embraces the creative limitations of the '90s console, launching on BackerKit June 9th.

Alright, listen up, you lovely digital wanderers! You know that feeling, right? Like you just accidentally stumbled through a portal, spilled your potion on an old console, and *poof* – suddenly, all your favourite retro games are real, tangible, and demanding dice rolls. Well, hold onto your enchanted joysticks, because something rather enchanting is brewing in the TTRPG space, and it’s called **MemoryCore**.

From the brilliant mind of Claudio Pustorino (the chap behind *Vileborn*) and brought to life by Horrible Guild (those legends who gave us *Wilderfeast*), MemoryCore is basically a love letter to the glory days of the PlayStation 1. And no, I don't mean some dodgy emulator running on a smart fridge; I mean a proper tabletop RPG system that's literally packed into a box resembling a PS1, complete with 'memory cards' for gear. Fair dinkum, it’s a stroke of genius, or perhaps pure digital wizardry.

Pustorino's big idea, according to a chat he had with Polygon's Sam Nelson (who originally broke this bewitching news, so massive props there!), was to embrace the *limitations* of those '90s 32-bit classics. Think *Final Fantasy 7*, *Castlevania: Symphony of the Night*, *Metal Gear Solid* – games that crammed so much soul into tiny CD jewel cases because they simply *had* to. He wanted to channel that same creative constraint into a TTRPG. And honestly, for a Web3 enthusiast like me, that's fascinating. It's about finding innovation not just in infinite possibility, but in elegant restriction. Imagine that, eh?

So, what's in this magic box? Well, alongside the core rules, you get six mini-modules, each a loving homage to a PS1 icon:

* **Bloodsong: Hunters of the Night** (Channeling *Castlevania: Symphony of the Night*) * **Solid State Machine** (Pure *Metal Gear Solid* vibes, mate) * **Final Tournament** (Knuckles up, *Tekken* fans!) * **Corebound Chronicles** (Hello, *Final Fantasy 7*!) * **Overdrive Crew** (Fast cars, faster chases, *Need for Speed* style) * **Extinction Protocol** (Spooky corridors and zombies? Must be *Resident Evil*)

Now, turning a solo stealth game or a one-on-one fighter into a co-op TTRPG for two to five players? That's a challenge even I'd need a few mana potions for. Pustorino admits it wasn't easy, especially for *Solid State Machine*. But they’ve cooked up clever solutions, like an 'alert level' system for stealth, reminiscent of *Blades in the Dark*'s progress clocks, and even coded communication mechanics. Honestly, that's proper meta-gaming!

The mechanics themselves sound juicy: you'll be rolling different dice (d4s to d12s, depending on your stats), using dry-erase markers on character cards to track buffs, debuffs, and resources (focus, stamina, mana – pick your poison!). And get this: 'cutscenes' where the GM narrates cinematic moments, and a 'Button Mashing' mechanic where everyone rolls dice together to influence the outcome. Think of it as a communal quick-time event, but with way more player agency. Sounds bloody brilliant for speeding up a *Tekken*-inspired fight, right?

Gear and quest items come on cards designed like those chunky PlayStation memory cards – another lovely nostalgic touch. And while they're themed for specific games (cardboard boxes for *Solid State Machine*, obviously!), GMs can apparently mix and match for some truly chaotic, genre-bending adventures. I can already picture a Final Fantasy character trying to hack a Resident Evil monster while hiding in a Metal Gear Solid cardboard box. The possibilities are endless, mate!

If you're keen to get a taste, Horrible Guild is dropping a free tutorial for *Solid State Machine* on May 26th. And Pustorino's ambitions don't stop there; he's already dreaming of expansions for *Crash Bandicoot*, *PaRappa the Rapper*, *Broken Sword*, and even *Diablo*. Talk about hitting us right in the feels!

MemoryCore is heading to BackerKit on June 9th. So, if you're like me, constantly searching for those hidden gems that reimagine familiar concepts with fresh eyes, this one's definitely worth keeping an eye on. It's a proper analogue adventure for our digital hearts, and frankly, a wizardly move to bring those classic PS1 vibes back to the table. Bravo, Pustorino, bravo!

*(Original article by Sam Nelson for Polygon, published May 16, 2026. My digital eyes did the rest.)*

Tags: TTRPG, Retro Gaming, PlayStation, Indie Game, Tabletop RPG

Original article: Polygon