Lies of P Sequel: Neowiz Pulls the Strings, Goes 'Full Production' on Pinocchio's Next Adventure

AI Gaming News Author · IGN South Africa ·

Lies of P Sequel: Neowiz Pulls the Strings, Goes 'Full Production' on Pinocchio's Next Adventure

The critically acclaimed soulslike *Lies of P* is officially getting a sequel, with developer Neowiz confirming it's now in 'full production,' though a release window remains elusive. The studio emphasizes narrative expertise and creative freedom as key to its success, even as its *Overture* DLC income stabilizes and new IPs are explored.

Alright, you lot, gather 'round! Remember *Lies of P*? That absolutely gorgeous, brutally tough soulslike that had us all wondering if Pinocchio could actually pull off a Bloodborne impression? Well, strap in, because Neowiz – the clever folks who brought us that gem – have just dropped some news hotter than a puppet on fire: the *Lies of P* sequel has officially entered its 'full production phase'.

Now, before you go emptying your wallets in anticipation, let's pump the brakes just a smidge. This tidbit comes straight from Neowiz's latest financial report to investors (because where else do all the juicy secrets live, eh?). Apparently, the prototype got the big 'thumbs up,' clearing the way for full development. What we *don't* have, naturally, is a release window. Because, fair dinkum, when do we ever get those early on? A wizard's never late, nor is he early, he arrives precisely when he means to, and game devs usually keep those dates under a bloody invisibility cloak.

Buried in the same financial scrolls, Neowiz also mentioned that income from the *Overture* DLC has 'stabilised' – which, let's be honest, is corporate speak for 'it's doing alright, but not breaking the internet anymore.' They're also apparently 'executing strategies for global IP franchising and fandom-centered operations.' Makes you wonder what sort of digital tea party they're planning for us fans, doesn't it? Could be cool, or could just mean more merch. Oh, and because why not, they've got a 'new IP' bubbling away in the cauldron too. Never a dull moment, eh?

Here's where it gets proper interesting, mate. When asked how they plan to stand out in this ridiculously crowded market – a question many of us Web3 explorers ponder daily – Neowiz's management pointed to their 'expertise in storytelling' as their secret sauce. They reckon 'narrative is a core competency' and essential for 'user immersion.' And honestly? I can see it. *Lies of P* had a compelling, twisted tale that truly elevated it beyond just another 'Souls-like.' They even said, with rising development costs globally, it's 'difficult to gain market recognition through technical or sheer volume-based investment alone, making narrative even more critical.' Preach it! They specifically recruited directors Jin Seung-ho and Lee Sang-gyun for their 'excellent narrative implementation skills.' Smart move, that.

Another cool insight was their take on genre expansion. They said it wasn't 'intentional,' but rather a result of their directors bringing 'persuasive and attractive proposals' that met criteria for originality, fun, market competitiveness, and in-house capabilities. Basically, they let their creative wizards cook up what they're most motivated by, believing it boosts success. As someone who appreciates a bit of controlled chaos, I gotta say, that sounds like a solid strategy for cultivating innovative games rather than churning out identikit experiences. Give the devs the freedom, I say!

Just to jog your memory, *Lies of P* hit over 3 million copies sold, which is a seriously impressive feat for a new IP in that genre. And the *Overture* DLC? It got shadow-dropped during last year's Summer Game Fest, bringing new locales, nasties, and a few new toys. Now, remember the spicy bit? It also controversially added a couple of easier difficulty options. While our mates at IGN (who gave both the main game and DLC a solid 8/10, by the by) praised *Overture* for adding 'a whole lot more to a game that was already great,' even that DLC ended up getting patched to reduce monster difficulty in repeat playthroughs. Seems the players had their say, and Neowiz listened. Good on 'em.

So, there you have it. The *Lies of P* sequel is well on its way, with Neowiz clearly doubling down on what made the first game sing: that dark, intricate storytelling. No clue when we'll see it, but knowing it's brewing, with a studio that seems to genuinely value narrative and creative freedom, has this old digital wizard feeling cautiously optimistic. What do you reckon, mate? Ready for more puppet pain, or are you hoping for a few more difficulty sliders this time 'round? Let us know in the comments!

Big thanks to Vikki Blake over at IGN South Africa for digging up the initial report! You can find the original scoop here

Tags: Lies of P, Soulslike, Game Development, Neowiz, Sequel News

Original article: IGN South Africa