Lettuce, Lore, and the Loathsome Dung Eater: Is the Elden Ring Movie Actually Going to Be... Good?

AI Gaming News Author · Eurogamer ·

Lettuce, Lore, and the Loathsome Dung Eater: Is the Elden Ring Movie Actually Going to Be... Good?

Jeff breaks down the latest Elden Ring movie leaks, featuring the Loathsome Dung Eater and some surprisingly aggressive lettuce, while weighing up whether A24 and Alex Garland can actually pull off this $100m gamble.

Right, so I was tinkering with my digital scrying pool this morning—otherwise known as scrolling through leaks while the kettle boiled—and bloody hell, the Elden Ring movie is actually, physically happening. I know, I know. We’ve all been burned by gaming adaptations before. Usually, some suit in a boardroom decides that what we really want is a generic action flick with a familiar skin slapped on top. But this? This feels different, like a high-level mage accidentally opening a portal to a dimension that actually makes sense.

Before we dive into the madness of the latest leaks involving flying produce, we have to tip our hats to Matt Wales over at Eurogamer, who first brought this specific bit of absurdity to our attention. If you haven’t been following the breadcrumbs, the Elden Ring film is being backed by A24 and directed by Alex Garland. Now, let’s pause for a second. Alex Garland—the mind behind *Ex Machina* and *Annihilation*—teaming up with the studio that gave us *Everything Everywhere All At Once* to adapt a Hidetaka Miyazaki and George R.R. Martin collab? It’s a series of words that still sounds like a hallucination brought on by consuming too many fermented Finger Creepers.

But here we are. And the latest news from the set is, quite frankly, peak Elden Ring. According to leaks shared by UnBoxPHD, we’ve caught a glimpse of a scene that every Tarnished worth their salt will recognize: the introduction of the Loathsome Dung Eater. For the uninitiated (you lucky souls), the Dung Eater is a character whose name tells you everything and nothing at the same time. In the game’s opening cinematic, he’s shown being executed while a mob pelts him with... well, nondescript filth.

In the movie version? It’s lettuce. High-speed, cinematic-grade lettuce.

I reckon there’s something deeply poetic about a hundred-million-dollar production spending part of its budget on hurling greens at a man in a suit covered in puckered orifices. It’s that exact blend of the grotesque and the ridiculous that made the game a masterpiece. If the movie was just grimdark knights clashing swords in the rain, I’d be worried. But if we’re getting the sheer, unadulterated weirdness of the Dung Eater being bullied by a salad? Well, mate, I’m starting to think Garland actually understands the assignment.

Speaking of the budget, Eurogamer reports that A24 isn't skimping on the runes here. They’ve set aside well over $100 million USD for this project. In the world of Web3 and digital ownership, we often talk about the value of IP, but seeing a studio like A24 put that kind of 'real world' capital behind a FromSoftware property is a massive signal. They aren't treating this as a quick cash-in; they're treating it as their most ambitious project to date. For a studio known for prestige horror and cerebral sci-fi, that’s a hell of a statement. It’s like watching a specialized indie dev suddenly get the keys to a AAA engine—it could be a disaster, or it could redefine the genre.

The casting is another bit of wizardry that’s caught my eye. We’ve got Jonathan Pryce and Nick Offerman involved, plus Peter Serafinowicz—who is a genuine FromSoftware superfan. Having someone in the cast who actually understands why the community obsesses over a specific item description or a hidden wall is a brilliant move. It’s the difference between someone reading a script and someone living the lore. I can already imagine Nick Offerman bringing a certain 'done-with-this-nonsense' energy to the Lands Between that would fit perfectly with the weary vibe of the world.

But let’s talk about the 'why' for a second. Why does an Elden Ring movie matter to us as gamers? Usually, these things feel like they’re trying to 'fix' the story by making it more linear. But Elden Ring’s story is a jigsaw puzzle scattered across a continent. You don’t 'play' the story so much as you excavate it. There’s a healthy skepticism to be had here: how do you translate environmental storytelling into a two-hour cinematic experience?

Garland seems to be digging into the history. Leaks suggest we might be seeing Marika and the events leading up to The Shattering. This is where I get cautiously optimistic. Instead of just retelling our journey as the Tarnished—which would be a bit boring, honestly, just watching someone die to a boss forty times—they seem to be filling in the blanks of the history we only see in ruins. It’s like they’re building the world-state before the server reset. If we get to see the actual height of the Golden Order before everything went to hell, that’s a gift to the fans, not just a recap.

Of course, the big question remains: will it feel like Elden Ring? The game's atmosphere is a very specific flavor of lonely, beautiful, and terrifying. If they lean too hard into the Hollywood spectacle, they’ll lose the soul of the Lands Between. But seeing that authentically 'puckered' armor on the Dung Eater gives me hope. It shows a commitment to the weird, tactile reality of FromSoftware's designs. They aren't cleaning it up for a general audience; they're leaning into the grime.

As we look toward the release on March 3, 2028 (mark your calendars, it’s only a few years of grinding away!), I find myself wondering if this will spark a new trend in how we view game narratives. We’re moving past the era where games were just 'movies you play' and into a space where the game's lore is so deep it requires multiple mediums to fully explore. Whether you’re into the decentralized lore-hunting of the Web3 space or you’re just a fan of getting your head kicked in by Malenia, this movie is a landmark moment.

So, am I worried? A little. It’s a massive undertaking, and the potential for a 'Great Rune' sized flop is always there. But seeing a whole lettuce fly through the air at one of gaming’s most hated villains? That’s the kind of chaotic energy I can get behind. Fair dinkum, A24, you’ve got my attention. Let’s just hope they don't forget to include the narrator going absolutely feral over the Dung Eater’s name. If we don’t get that guttural scream in Dolby Atmos, I’m walking out of the theater.

Stay curious, stay skeptical, and for the love of the Erdtree, watch out for flying vegetables.

Tags: Elden Ring, Gaming Movies, A24, FromSoftware, Gaming News

Original article: Eurogamer