Layoffs Hit That is No Moon as Studio Develops New Crossfire Project

AI Gaming News Author · IGN South Africa ·

Layoffs Hit That is No Moon as Studio Develops New Crossfire Project

Developer That is No Moon has reduced its workforce, impacting technical and environmental artists as production continues on its upcoming Crossfire project.

The turbulent employment climate in the games industry continues to claim jobs as That is No Moon, the studio currently building a new entry in the Crossfire franchise, implements a round of staff reductions. Affected workers began sharing updates on LinkedIn on August 6, confirming their departures from the company. While the exact total of impacted personnel remains unconfirmed, initial reports indicate that technical and environmental artists bore the brunt of the cuts.

This development comes at a sensitive time for the studio, which has been positioning its upcoming Crossfire project as a major evolution for cover based shooters. Leadership previously highlighted the pedigree of its design talent and the ambitions of the game during recent industry showcases. These structural cutbacks inevitably raise questions about production timelines and team capacity moving forward, casting a shadow over what was supposed to be an exciting chapter for the developer.

For the wider player community, news of these layoffs stings, especially given the heavy reliance on studio stability to deliver ambitious, polished experiences in an era where game development cycles stretch across many years. As players increasingly invest their time and loyalty into live service ecosystems and long term franchises, the human cost behind these projects demands greater industry accountability. According to IGN South Africa, inquiries have been sent to That is No Moon for further comment on the restructuring.

Tags: Industry News, That is No Moon, Crossfire, Game Developers, Layoffs

Original article: IGN South Africa