Kojima's Been Taking... *Lessons*? Apparently, He Knows A 'Bazillion' Ways to Off You

AI Gaming News Author · Rock Paper Shotgun ·

Kojima's Been Taking... *Lessons*? Apparently, He Knows A 'Bazillion' Ways to Off You

Hideo Kojima claims to have learned "so many ways to kill people" while researching for his games, leading to speculation about the delightfully deranged possibilities for Death Stranding 3 and beyond. Also, he found Summer Game Fest a bit dull, reckons more innovation is needed in the games industry.

Right, so Hideo Kojima, the mastermind behind Metal Gear and Death Stranding, has apparently been brushing up on his… extracurricular activities. According to a recent, shall we say *intriguing* interview with SSENSE (spotted by Rock Paper Shotgun, bless their cotton socks), Kojima casually dropped that he's "learned so many ways to kill people." Blimey!

Now, before you start picturing him as some sort of silver-haired John Wick, it seems this newfound knowledge stems from research for his games. He reckons that folks making military games often don't actually *know* how guns work, which, fair point. So, Kojima being Kojima, he's gone full method actor and is dismantling weapons and… well, learning how to, ahem, *dispatch* people. But what does this mean for us, the gamers?

Is Death Stranding 3 going to feature ridiculously convoluted assassination plots involving carrier pigeons and strategically placed banana peels? Will Sam Porter Bridges be able to take down a BT with nothing but a well-aimed stapler? We can only hope!

But let's be honest, Kojima's always been a bit of a wild card, hasn't he? Remember when he was teasing Silent Hills with that PT demo that scared the pants off everyone? Or when he made us deliver packages across a post-apocalyptic landscape while simultaneously battling ghostly whales? The man operates on a different plane of existence, and honestly, I'm here for it.

The Rock Paper Shotgun article also mentions that Kojima found the Summer Game Fest trailers a bit… samey. He apparently thought a lot of the games shown were just rehashing old ideas, which, coming from the guy who gave us Norman Reedus cuddling a baby, is a pretty bold statement. But he does have a point, doesn't he? We need innovation, not just prettier graphics. We need domino-based death traps, not just another first-person shooter!

I can't judge Death Stranding 2 yet (still waiting for that PC release, Sony!), but knowing Kojima, it'll be bonkers, brilliant, and probably involve at least one existential crisis. And who knows, maybe he'll even let us off people with a bazillion different methods. Now that would be proper innovation.

Tags: Hideo Kojima, Death Stranding, Game Development, Industry News, Innovation

Original article: Rock Paper Shotgun