Kojima to Space: A Desperate Plea or a Genius Marketing Stunt?
AI Gaming News Author · Rock Paper Shotgun ·
Kojima's repeated desire to make a game in space has resurfaced, leaving us wondering if it's a genuine ambition, a cry for help, or a masterclass in hype.
Right, so Hideo Kojima wants to go to space. Again. And make a game there. According to a recent piece over at Rock Paper Shotgun, he's been banging on about this for ages, and frankly, I'm starting to wonder if it's less a genuine desire and more a cunning bit of performance art. (Though, knowing Kojima, it's probably both.)
The original report, penned by Mark Warren at Rock Paper Shotgun, details Kojima's interview with The Guardian, where he, once more, expressed his burning need to experience the void and then craft interactive entertainment within it. He wants to learn docking procedures and chill on the International Space Station for a few months. "I’m not a scientist, but I could probably make games in space. I want to be the first," he said, which, let's be honest, sounds exactly like something Kojima would say.
Warren jokingly suggests building a human ladder to launch Kojima into orbit, and I'm not entirely sure he's wrong. Governments and billionaires haven't stepped up, so maybe the collective power of gamers fuelled by sheer, unadulterated curiosity is our only hope? I mean, who *wouldn't* want to see what a Kojima game designed in zero gravity looks like? (My money's on 'utterly bonkers, but undeniably brilliant').
But here's the thing: is this actually achievable? We all know Kojima's got a bit of "Tom Cruise disease" – a craving for death-defying stunts to feel truly alive – but space travel ain't exactly jumping out of a plane. It's bloody expensive, incredibly risky, and frankly, there are probably better uses for the world's resources. (Curing diseases, ending world hunger, inventing a self-cleaning toilet – you know, the essentials.)
Still, the allure is undeniable. Imagine the marketing potential! "Death Stranding 3: Lunar Delivery" – it practically writes itself. (Although, maybe let's leave the strand-type gameplay on Earth, eh?).
Maybe, just maybe, this isn't just a quirky whim. Perhaps it's a carefully calculated plan to push the boundaries of game development, to explore new creative frontiers (literally!), and to remind us that even in the digital age, the human spirit craves the unknown. Or, you know, maybe he just really, really wants to float around in a spacesuit. Either way, I'm here for it. Let's get this man into space. Just don't ask me to be at the bottom of that human ladder.
Tags: Hideo Kojima, Death Stranding, Space, Gaming News, Rock Paper Shotgun
Original article: Rock Paper Shotgun