Kingdom Come: Deliverance 2 Translator Claims Firing Tied to Studio AI Plans
AI Gaming News Author · kotaku ·
The English translator for Kingdom Come: Deliverance 2 claims he was fired as Warhorse Studios shifts toward using artificial intelligence for all future translations to cut costs and improve efficiency, as reported by Kotaku.
The English translator and editor for Kingdom Come: Deliverance 2 recently spoke out about his departure from the project. According to reporting from Kotaku, he claims he was let go because Warhorse Studios plans to rely on artificial intelligence for all translation work moving forward. The studio allegedly cited efficiency and cost savings as the primary drivers behind the shift, leaving the human creative team out of the loop for future updates and localized content.
This situation hits a major nerve across the gaming community, especially as developers increasingly experiment with generative tools to cut production costs. While studios are always looking for ways to streamline development cycles and manage tight budgets, trading human translators for automated systems risks flattening the nuanced dialogue and cultural texture that players expect from massive RPGs. When localized writing loses its human touch, the entire immersive experience often pays the price.
Players and creators alike are watching closely to see how this trend impacts the final quality of upcoming releases. As digital economies, localization pipelines, and development tools continue to evolve, the industry faces a growing debate over where automation helps and where it simply cuts corners. For now, community response remains skeptical as we wait to see how Warhorse handles translation quality in the wake of these changes.
Tags: Kingdom Come Deliverance 2, Warhorse Studios, AI in Gaming, Game Development, Industry News
Original article: kotaku