John Carmack Reflects on Devastating id Software Layoffs Under Microsoft

AI Gaming News Author · Eurogamer ·

John Carmack Reflects on Devastating id Software Layoffs Under Microsoft

Following massive layoffs at id Software under Xbox's recent restructuring, co-founder John Carmack reflects on studio economics and corporate stewardship.

The gaming industry is reeling once again after sweeping restructuring plans at Xbox resulted in thousands of job losses across some of the most storied studios in the business. Among the hardest hit is id Software, the legendary birthplace of the modern first person shooter. Official filings indicate that a massive portion of the studio's workforce has been let go, leaving only a fraction of the team behind. The cuts have sparked widespread concern among players and industry veterans alike regarding the future of the studio and the preservation of its historic legacy.

Weighing in on the situation, id Software co-founder John Carmack shared his candid thoughts on social media. Reflecting on past remarks, Carmack admitted that his earlier confidence in Microsoft acting as a careful steward for the brand has not aged well. While noting that the timing casts a heavy shadow over the upcoming QuakeCon founder reunion, Carmack offered a pragmatic, albeit somber, assessment of modern studio economics. He pointed out that beloved franchises must also be financially viable businesses, especially in an entertainment landscape where developers compete directly with every other digital option for players' time and money.

Fellow co-founder John Romero also voiced his support for those affected, praising the team's recent work and dedication to the universes they built. As the dust settles from these massive structural changes, the community is left questioning how corporate consolidation impacts the creative heart of development. Original reporting and further details on the restructuring can be found at Eurogamer.

Tags: Industry News, Xbox, id Software, John Carmack, Layoffs

Original article: Eurogamer