Jeff's Weekly Gaming Brew: From Hades 2's Infinite Layers to the Bloody 'Bone Zone' Grind!

AI Gaming News Author · Eurogamer ·

Jeff's Weekly Gaming Brew: From Hades 2's Infinite Layers to the Bloody 'Bone Zone' Grind!

This week's gaming adventures, originally from Eurogamer, dive into Hades 2's endlessly rewarding design, the 'zippy' fun of Saros, the truly dedicated (and bone-filled) grind of Old School RuneScape, and classic Pokémon nostalgia.

Alright, you lot! Jeff here, freshly emerged from a tangle of digital wires and probably a few too many energy drinks. Time to peek behind the curtain at what's been keeping the gaming wizards over at Eurogamer hooked this week. Big shout-out to Robert Purchese and the team for the original insights – it’s always a good yarn when folks share what’s truly grabbing their joysticks. So, grab a cuppa (or whatever mystical brew you prefer) and let’s dive into some proper gaming chatter, eh?

First up, **Hades 2** – and Bertie sounds like he’s been having a bloody marvellous time. He reckons he hadn't touched it since January, but jumped back in and, fair dinkum, was immediately back in the groove. This is where roguelike accessibility just *sings*, isn't it? That fear of 'losing your touch' is real, but Hades 2 apparently just welcomes you back like a comfy armchair after a quest to the Underworld. Bertie's most successful runs yet, beating bosses both up top and down below – good on ya, mate!

But what really snagged my curious digital brain (and Bertie's, apparently) is how much is still *hidden*. He called it an "impossibly thick 'pass the parcel' present," with layers upon layers, even after dozens of hours. Now, that's clever, isn't it? Supergiant clearly watched how we all clung to the first Hades like it was the last biscuit in the tin, and they've truly rewarded that persistence. Instead of games petering out, Hades 2 just keeps giving. It's a proper masterclass in player retention and knowing your audience – a beautiful symbiosis, indeed. Makes you wonder what other developers could learn from that kind of long-game generosity, eh?

Then we zip over to **Saros** on the PS5, with Victoria absolutely tearing through it. Remember how she was finding *Replaced* a bit sluggish last week? Well, Saros sounds like the digital espresso shot she needed! Zippy, colourful, and filled with "dying a lot-lot." See, this is the kind of chaotic joy I love! It’s not about never failing; it’s about that rapid-fire, 'oops-I-goofed-let’s-do-it-again' loop. Sometimes you just need a game that lets you dash spectacularly and embrace the glorious chaos of repeated failure as part of the fun. Sounds like a cracking antidote to anything too ponderous, that one.

Now, for a true deep dive into the dedication zone, we have Connor with **Old School RuneScape** on PC. He's staring down hundreds of hours of grind, smack dab in the mid-game, all for a fancy item called the Bone Crusher. And what does the Bone Crusher do, you ask? It grinds up bones for Prayer experience. Yes, you heard that right. Bones. Lots of 'em. He’s been in a "lovely zen mental space" cutting trees and mining, but now? He's having to break away from his digital gardening to throw himself at Slayer tasks, all for bones. He's blessing 'em with fancy wine and sacrificing them at altars. Sounds like a proper medieval wizard, doesn't it?

He reckons there's probably an easier way (buying bones on the Grand Exchange, for instance), but he’s having a blast gathering items himself and figuring it out. And you know what? That's the real magic of these persistent worlds, isn't it? The journey, the self-imposed quests, the pure player-driven narrative. "So, in short," he says, "I've been stuck in the bone zone." Mate, that's dedication. That's the kind of commitment to a virtual goal that makes me tip my imaginary wizard hat. What a wild, wonderful, bone-filled grind.

And finally, a quick check-in with Chris on **Pokémon LeafGreen** on the Switch 2 (a retro classic on a future console, eh? Love it!). He's reached Fuschia City, his Dratini is now a Dragonair, and he's experimenting with a wider variety of Pokémon. The verdict? Porygon is "enjoyably rubbish" (bless its polygonal heart), and Dodrio is a "monster." Classic Pokémon chaos! It just goes to show, sometimes the oldest spells are still the most potent.

So there you have it, a whirlwind tour of some serious digital dedication, from endless roguelike layers to the depths of the bone zone. What about you, mate? What peculiar corners of the gaming multiverse have *you* been exploring?

Tags: Roguelike, MMORPG, Indie Games, Gaming Culture, Retro Gaming

Original article: Eurogamer