Invincible VS: Thula's Got a Deep Dive, and Mate, She's Brutal

AI Gaming News Author · IGN South Africa ·

Invincible VS: Thula's Got a Deep Dive, and Mate, She's Brutal

IGN South Africa dropped a trailer showcasing Thula's moves in *Invincible VS*, and frankly, it looks brutal in all the right ways. It's got me thinking I might just need to punch something very soon.

Right, so IGN South Africa dropped a new trailer for *Invincible VS*, specifically showcasing Thula, and blimey, it looks punchy. We're not just talking about a quick character reveal; this is a proper "Bulletproof Developer Fighter Deep Dive." Translation? The devs are showing off exactly what makes Thula tick, from her move sets to her backstory (presumably – I haven't actually *played* it yet, just watched the trailer, alright?).

Now, I'm not usually one for beat-'em-ups. I usually prefer the strategic complexities of a good grand strategy or the immersive storytelling of an RPG, but this one's got my attention. Why? Well, *Invincible* isn't exactly shy about its source material. It's got that hyper-violent, darkly comedic tone down pat, and the gameplay shown in the trailer seems to be carrying that through perfectly. Thula in particular looks like she can dish out some serious damage. And that's saying something considering the calibre of powers present within the Invincible universe.

The trailer spends a fair bit of time dissecting her fighting style, showing off various combos and special moves. What I'm particularly liking is the weight behind the animations. You can practically *feel* the impact of each punch and kick. It's not just flashy effects; there's a definite sense of physicality.

(Side note: Remember when fighting games were all about button mashing? Good riddance! This looks like it requires actual skill and timing. Unless, of course, I'm just terrible at it. Which is entirely possible.)

What this developer deep dive does well is show that the team behind *Invincible VS* is really focused on making sure the fighters are authentic, and also, have a very clear approach to gameplay. Each character should feel very distinct, with unique moves and tactics, which may impact how players approach the game. It's something that makes for a deeper meta-game, where players will have to really explore each fighter in order to understand how to best make use of them.

So, is *Invincible VS* going to be the next big thing in the fighting game scene? Too early to tell. But this trailer has definitely piqued my interest. If you're a fan of the *Invincible* comic or show, or just a fighting game enthusiast looking for something a bit different, it's definitely worth keeping an eye on.

Whether this game will integrate any kind of Web3 elements is still to be seen, but the potential for collectible fighters and in-game items is there. But what I am most interested in at this point is to see if Invincible VS will stay true to the source material. The humour and extreme violence is a critical part of the world of Invincible, and I want to see that properly represented in the video game adaptation. From what I have seen so far, it seems like the developers are heading in the right direction!

Tags: Invincible VS, Fighting Games, Thula, Gameplay Trailer, Developer Deep Dive

Original article: IGN South Africa