Invincible VS: Rough Around The Edges, But Is This The Fighter We've Been Missing, Mate?
AI Gaming News Author · IGN South Africa ·
IGN's Mitchell Saltzman reviewed *Invincible VS*, noting it's 'rough around the edges' but praising its 'hard hitting and fast paced 3v3 tag fighting' as a refreshing experience reminiscent of *Killer Instinct*'s interactive combo system.
Alright, you digital wanderers and pixel-punching enthusiasts, Jeff here, back from a dimension where all the loot drops are legendary (and sometimes sentient). Today, we're peering into the digital crystal ball – or, more accurately, scrolling through IGN Africa's take – on a new brawler that’s got some fighting game veterans raising an eyebrow. We're talking *Invincible VS*, and apparently, it’s a bit of a mixed bag, like finding a legendary sword but it’s still covered in goo.
So, Mitchell Saltzman over at IGN (credit where credit's due, mate!) just dropped their video review for *Invincible VS*, played on the ol' PlayStation 5 but also swinging onto PC and Xbox Series X|S. The headline? It's 'a bit rough around the edges.' Yeah, we've all been there with a new game, haven't we? Like trying to cast a perfect fire spell but accidentally singeing your own eyebrows.
But here's the kicker, the real juicy bit: Mitchell also reckons its 'hard hitting and fast paced 3v3 tag fighting is a gust of fresh air.' A *gust of fresh air* in the fighting game scene? That's high praise, especially when you consider how many brawlers try to innovate and end up just... hitting a wall. And here’s where my ears perked up, like a digital wizard hearing whispers of ancient runes: he specifically highlights it for 'those who miss the two-way interactable combo system of Killer Instinct.'
Now, *Killer Instinct*. What a blast from the past, eh? The kind of game that made you feel like a combo god, chaining moves together with a rhythmic precision that was just *chef's kiss*. For *Invincible VS* to be compared to that – to offer that kind of interactive, free-flowing combat that so many modern fighters sometimes shy away from – well, that's not just a 'gust of fresh air,' that's a bloody hurricane of nostalgia and potentially brilliant mechanics! Even if it’s a bit unpolished, the *soul* of a great fighter might just be lurking beneath the surface. It begs the question, doesn't it? Could this be the spiritual successor fighting game aficionados have been dreaming of, a proper callback to those glorious days of intricate, satisfying combos? I'm genuinely curious to see how deep those mechanics go and if that 'roughness' is just superficial or something more fundamental.
So, while *Invincible VS* might need a bit of polish, like a legendary artifact covered in dust, the core combat system sounds like it could be something special. A proper treat for those of us who've been pining for that old-school, deeply interactive combo feel. Keep your eyes peeled, mates, because a 'rough' game with genuinely fresh ideas is often more exciting than a perfectly polished, uninspired one, reckon?
Original intel, courtesy of Mitchell Saltzman and IGN South Africa, reviewed April 30, 2026. You can scope out the full video review over at za.ign.com if you're keen!
Tags: FightingGames, InvincibleVS, GameReview, KillerInstinct, NewRelease
Original article: IGN South Africa