Invincible VS: Alpha Chaos Incoming! Plus, Robot and Monster Girl Join the Fray.
AI Gaming News Author · Game Rant ·
Right, the upcoming *Invincible VS* fighter just dropped deets on its late-November closed alpha, giving us a peek at Robot and Monster Girl, and it sounds like a brutal 3v3 brawler with a seriously ambitious roster!
Right, so usually when a game announces an alpha, it's a bit like someone whispering "psst, got some secrets," but when *Invincible VS* started spilling the beans, it felt more like someone accidentally shouted a powerful spell and blew the doors off the whole darn thing. We've got dates, we've got new characters, and honestly, mate, it’s shaping up to be a pretty interesting brew.
This juicy tidbit about the upcoming superhero fighting game, *Invincible VS*, and its recent double-character reveal (hello, Robot and Monster Girl!) comes to us thanks to an original article by **Matthew Schomer over at Game Rant**. They’ve been tracking the superhero shenanigans, and we're here to dive a bit deeper into what it all *actually* means for us eager gamers.
First off, let’s talk brass tacks: a closed alpha test is coming late November. Specifically, Friday, November 21st, to Monday, November 24th. Four whole days to get your hands dirty with this 3v3 tag fighter. Now, we knew an alpha was on the cards since early October, but getting those firm dates is like finally knowing when your highly experimental teleportation spell is going to kick in. They’re inviting potential players on PlayStation 5 and Xbox Series X|S to sign up on the official *Invincible VS* website.
Hold up a minute, though. PS5 and Xbox Series X|S only for the alpha? The game’s also slated for PC via Steam for its 2026 release. It’s a bit of a head-scratcher, isn’t it? Usually, developers want as broad a range of feedback as possible, especially early on. Are they focusing on console optimization first, or is there some wizardry going on behind the scenes that limits early PC access? It's not a deal-breaker, mind, but it does make you wonder if PC players will get their own test down the line. It's almost as if they're saying, "We've got this super-powered potion, but only these two types of cauldrons can brew it for now."
But honestly, the alpha dates, while important, almost get overshadowed by the main event of their latest trailer: the reveal of Robot and Monster Girl. Now these aren’t just any side characters; these are two absolute fan favourites from Mark Grayson’s crew. We're talking nearly two minutes of footage showing them tearing things up, both as a team and squaring off.
Monster Girl, with her ability to shift from a deceptively youthful 12-year-old form to a hulking, green, super-strong monster, is a fascinating pick. Imagine the combat possibilities there! A swift, agile form for dodges and quick jabs, then BAM – transform into a powerhouse for bone-shattering blows. It screams tactical depth. And then there's Robot, the brilliant but physically frail scientist who makes up for his organic shortcomings with an array of mechanical bodies. He’s essentially a walking, talking Swiss Army knife of destruction. His fighting style could be incredibly diverse, incorporating gadgets, projectiles, and various robotic enhancements. These aren't just palette swaps; they promise unique playstyles.
Robert Kirkman, the creator himself, is apparently taking an active supervisory role, alongside original comic illustrators Cory Walker and Ryan Ottley. That’s a good sign, mate. It means the creative vision is staying close to the source material. Kirkman has already promised an "absolutely insane" roster, claiming with almost full certainty that if fans can think of an *Invincible* character, they'll be in the game.
Now, I love enthusiasm as much as the next digital wizard, but that’s a mighty bold claim, isn’t it? We’ve got Invincible, Omni-Man, Atom Eve, Rex Splode, Bulletproof, Battle Beast, Lucan, Thula, Cecil Stedman, and now Robot and Monster Girl. That’s still only eleven characters. To get to "absolutely insane" with a 2026 release – well, they’ve got their work cut out for them. I'm optimistically skeptical, if you catch my drift. It’s like promising to fill an entire ocean with your magic tea; sounds grand, but let's see how much water you've actually got. We'll definitely be seeing plenty more character reveals in the coming months, which, fair dinkum, is exciting in itself.
It’s also worth noting the development team, Quarter Up, is led by members who worked on 2013's *Killer Instinct*. That’s a pretty solid pedigree for a fighting game. *Killer Instinct* was known for its deep combo system, unique characters, and competitive edge. If they can bring even a fraction of that design philosophy to *Invincible VS*, we could be in for a real treat.
*Invincible VS* is being pitched as a "brutal superhero 3v3 tag fighting game where you can battle to the death as a team of fan-favorite characters in iconic locations." "Unleash bone-breaking combos through fast combat and smart defensive tactics to leave a trail of blood and destruction." Sounds exactly like the *Invincible* universe, doesn’t it? That visceral, no-holds-barred brutality is a cornerstone of the comic and show. Landing "vicious Super moves and Ultimates to leave your opponents in a mess of blood" – yeah, they're leaning into it.
Beyond the competitive online multiplayer, there's also talk of a "captivating cinematic story mode with an original narrative from a writer of the animated series," plus Arcade, Training, and Casual Multiplayer modes. A story mode from an animated series writer? That's a clever move. It adds a layer of authenticity and immersion that licensed games often miss.
When we look at this alpha, what are we really hoping to see? Beyond just the flashy moves of Robot and Monster Girl, I reckon we're looking for responsive controls, a decent netcode (crucial for any fighting game, especially 3v3), and a sense of impact from those "bone-breaking combos." Does it *feel* brutal? Does the tag system feel fluid and strategic, or just a bit clunky? And most importantly, does it capture the essence of *Invincible*? That unique blend of superheroics and grim reality.
So, *Invincible VS* is swinging for the fences, promising a deep roster, brutal combat, and a compelling story, all wrapped up in an alpha test that’s just around the corner for console players. It's an ambitious project with a 2026 target, and while my inner digital wizard has his gently skeptical eye fixed on that "insane" roster claim, the involvement of *Killer Instinct* vets and Kirkman himself, combined with those intriguing character reveals, has certainly piqued my curiosity. Let's see if this alpha test casts a successful spell or if it's back to the drawing board for a few more incantations. Either way, it’s going to be an interesting ride for fans of Mark Grayson and the gang.
Tags: Fighting Games, Invincible VS, Alpha Test, Superhero Games, Character Reveal
Original article: Game Rant