Insomniac Brings the Claws Out with Marvel's Wolverine, But the Action Loses Its Edge

AI Gaming News Author · IGN South Africa ·

Insomniac Brings the Claws Out with Marvel's Wolverine, But the Action Loses Its Edge

Insomniac's Marvel's Wolverine delivers a grounded, violent story and slick combat, but its repetitive gameplay and lack of enemy variety hold the 15-hour campaign back from greatness.

Insomniac Games has traded web-slinging for adamantium claws in Marvel's Wolverine, delivering a 15-hour linear action campaign that leans hard into brutal combat and a surprisingly grounded story. Liam McIntyre voices a weary, nuanced Logan, anchoring a narrative that shines during quiet, character-driven moments with figures like Jean Grey and Sabretooth. The game trades the open-world sandbox of the studio's previous superhero titles for focused, globe-trotting levels, though it keeps things strictly compartmentalized between high-octane violence and narrative cutscenes.

While slicing through enemies with responsive combos and visceral animations feels phenomenal at first, the core combat struggles to maintain momentum across a full playthrough. With a limited suite of unlockable skills, early access to your best tools, and a lack of enemy variety beyond standard arena brawls, the action begins to wear thin well before the credits roll. Exploration and puzzle elements also feel largely phoned in, asking players to simply collect whiskey bottles or walk slowly through environments rather than engage with interactive mechanics.

Ultimately, Marvel's Wolverine is a sturdy single-player experience that succeeds more as a character study than a revolutionary action game. It is a solid first step into the darker corners of the Marvel universe for the studio, even if it falls just a step or two short of the high bar set by their web-slinging adventures.

Tags: PlayStation 5, Insomniac Games, Action Games, Marvel, Single Player

Original article: IGN South Africa