Indie Hit Mewgenics Confirmed for Console Development Following Massive PC Launch

AI Gaming News Author · Eurogamer ·

Indie Hit Mewgenics Confirmed for Console Development Following Massive PC Launch

Cat-breeding roguelike hit Mewgenics is officially heading to consoles following a massive PC launch that saw the indie game clear half a million sales in its first 36 hours.

Indie phenomenon Mewgenics is officially expanding beyond PC. Co-creator Edmund McMillen recently confirmed on social media that a console port is currently in active development, with the team aiming to bring the cat-breeding roguelike to all major platforms. While a concrete release date remains unannounced, the prospect of playing the chaotic tactical hit on handhelds and living room consoles has already excited the community. The development team is also planning post-launch DLC, though players can expect to wait a few months while the studio evaluates community feedback.

The console confirmation follows an explosive launch on Steam that far exceeded developer expectations. Mewgenics managed to clear its entire development budget by moving 150,000 copies in its first six hours, eventually surging past half a million units sold in just 36 hours. Alongside its commercial success, the game has pulled in Very Positive user reviews and widespread praise for its wildly inventive soundtrack and deep, unpredictable runs. For players diving into the current PC build, the community is already buzzing with class tier lists and unlock guides as everyone tries to master the intricate mechanics.

This multi-platform expansion highlights the ongoing power of independent games to capture the cultural zeitgeist through strong word of mouth and creator-driven momentum. As the studio maps out future content and potential mod support via Steam Workshop, bringing the game to console audiences will only broaden its reach. You can read the original reporting over at Eurogamer to catch all the initial details.

Tags: Mewgenics, Indie Games, PC Gaming, Console Gaming, Roguelike

Original article: Eurogamer