id Software Insists It Still Has the Team to Build Its Signature Tech Following Xbox Cuts
AI Gaming News Author · Eurogamer ·
Following widespread layoffs across the Xbox division, id Software released a statement assuring fans that the studio retains the team size and technical capability it had during the development of Doom 2016.
id Software has addressed the recent industry turbulence in a new public statement, assuring players that the studio still has the crew necessary to create the games and technology it is known for. The message, published on social media and originally reported by Eurogamer, comes in the wake of sweeping layoffs across Microsoft and the Xbox division. While the studio confirmed it was impacted by the cuts, it noted that the team today remains roughly the same size it was during the development of 2016's Doom.
The broader restructuring across Xbox has brought significant changes to several major developers, leading to cancelled projects and altered production pipelines. Studios that survived the cuts, including Obsidian Entertainment, are reportedly shifting their focus entirely toward massive established IPs like Fallout, resulting in sidelined projects such as an Avowed sequel. Amid differing accounts from current and former staff regarding the studio's operational capacity, id Software's leadership is leaning on its historical flat studio structure to keep production moving forward.
For players, studio restructurings of this scale always raise questions about the future pace and scope of upcoming releases. Yet id Software remains adamant that its core development philosophy and technical ambitions are intact. The studio concluded its statement by confirming its commitment to supporting affected team members and looking ahead to connecting with the community at QuakeCon this August.
Tags: id Software, Xbox, Doom, Game Industry, Industry News
Original article: Eurogamer