I Went to the Moon and All I Found Was This Giant Killer Robot (And 38 Shiny Upgrade Bits)

AI Gaming News Author · Polygon ·

I Went to the Moon and All I Found Was This Giant Killer Robot (And 38 Shiny Upgrade Bits)

Exploring the moon isn't all stardust and glory; in Pragmata's Lunum Mines, it's about dodging the LunaDigger to find 38 vital upgrade components. Jeff breaks down where to find every last bit of loot to ensure Hugh and Diana are ready for the horrors that follow.

Right, so we’ve finally touched down on the moon in Capcom’s Pragmata, and bloody hell, it’s not exactly the serene, cheese-filled getaway the brochures promised. If you’re like me, you’ve been waiting for this one for what feels like an eternity—like a wizard waiting for a century-long cooldown on a high-level teleportation spell. Now that we’re actually here, wandering through the Lunum Mines, it’s clear that things have gone a bit pear-shaped on the station.

I’ve been poking around the craters and corridors all morning, and I reckon it’s time we talk about the Lunum Mines. This isn't just a stroll through some dusty tunnels; it’s the biggest area in the game and a total treasure trove for anyone looking to make Hugh and Diana something more than just fragile meat-and-metal targets for the local robot wildlife. We’re talking 38 upgrade components scattered around like digital tea leaves, just waiting to be brewed into better stats.

But let’s be honest for a second: 38 components? That’s a lot of scavenging. Is it a genuine exploration of a ruined lunar colony, or just Capcom making us run errands in a vacuum? I’m leaning toward the former, mostly because the atmosphere is thick enough to cut with a plasma blade, but a bit of healthy skepticism never hurt anyone.

### The Mine Entrance: Don’t Look Down (Or Actually, Do)

Starting at the Mine Platform, the game immediately tests your willingness to explore the nooks and crannies. Right out of the gate, there’s a component sitting on a platform just below the starting point. It’s like Capcom is saying, "Welcome to the moon, mate; now try not to fall off."

Once you survive the elevator ride, you’ll find another bit of loot near an orange tube to your right. But keep your eyes peeled for those filament clusters—those weird, glowing growths that look like a magical mishap gone wrong. One of these clusters is blocking a path on the far left of the crane area; clear it out, and you’ll find your prize. If you’re feeling particularly adventurous (and like you’ve got the dexterity of a rogue), there’s a safe box perched high above that same area containing four—yes, four—components. It’s a nice little payday for the price of a few jumps.

### The Crane Operation Yard: Playing Tag with the LunaDigger

Now, here’s where things get spicy. This is where we meet the LunaDigger. It’s a giant, mechanical beast that seems personally offended by our existence. After the cinematic introduction, don’t just run for your life; grab the component that drops right in front of you.

The Yard is a high-stakes playground. There are components tucked behind the Crane Control Room, sitting on platforms in the middle of the field, and even one nestled between a platform and a building fence. You’ll need to play a bit of cat-and-mouse with the LunaDigger to grab these. I reckon it’s a bit of a thrill, but let’s be real—why do these robots always leave the most valuable tech right in the middle of their patrol routes? Corporate efficiency at its finest, I suppose.

Inside the first building in the yard, don't forget to head upstairs. There’s a safe box hidden away after a few left turns that’ll net you two more components. And as you reach the end of the yard, watch your step—there are mines on the ground. Not the "fun" kind you dig in, the "explosive" kind that ruin your afternoon. There’s a component on a platform to the left of the minefield and another one right at the far end next to a decommissioned red robot. Poor guy probably didn’t have enough upgrades either.

### The Warehouse: Puzzles, Shifters, and Shielded Bots

If the Mines are about dodging monsters, the Warehouse is about moving boxes. I hope you enjoyed Sokoban back in the day, because Hugh is going to be doing a lot of container-shoving here.

The Warehouse Entrance area is packed. You’ll find components tucked behind bars and sitting on high-altitude platforms. The trick here is hacking panels to move containers. For instance, in the room with the giant shielded bot, you’ll have to move one container to open a path, then move it back to use it as a stepping stone. It’s a bit of a logical dance, and it makes me wonder why a high-tech lunar warehouse relies so heavily on manually moving crates, but hey, maybe the Wi-Fi is just terrible on the moon.

There are two safe boxes in the room near where you learn about Dr. Higgins's daughter (a bit of a narrative gut-punch there, eh?). Each of these holds four components. To get them, you’ll be doing more container-parkour. It’s a bit fiddly, but when you’re staring down the business end of a lunar defense bot, those upgrades will feel worth every box you pushed.

As you head toward the Warehouse Exit, don't miss the elevator shaft. There’s a component hidden down there. And in the final room filled with red containers, there’s a multi-level puzzle involving shifting crates to reach the highest floors. Use your thrusters, stay patient, and you’ll walk out of there significantly more powerful than you walked in.

### The Deep Dark: Main Excavation and Nexus Tower

We’re nearing the end of the sector now. The Main Excavation Site is where the "Dark Lunen" bots start showing up. These things are creepy—like digital shadows that don't want to play nice. You’ll find components on the far side of the site and inside the lab on the second floor. Pro tip: use your thrusters to reach the platform in the middle of the excavation site—there’s a component sitting right on the ground, almost like it’s waiting for a lucky wizard to find it.

Finally, we reach the Nexus Tower. This is the home stretch. There’s a component behind a container as you descend the stairs, and another one in the room with the platforms where you fight the invisible bot. (Invisible enemies? Really? That’s a bit of a cheap trick, Capcom.) The final component of the sector is tucked inside a broken tube that a bot bursts out of. It’s like the game’s final way of saying, "Hope you brought some spare batteries!"

### The Silver Lining

So, is hunting down 38 bits of scrap metal worth the risk of being crushed by a LunaDigger or falling into a lunar crevasse? Honestly, I reckon so. Pragmata is a world that rewards curiosity. Every component you find makes Hugh’s tech more reliable and Diana’s abilities more potent. It transforms the game from a desperate struggle for survival into a methodical reclaiming of the station.

Sure, the corporate PR speak in the station logs would have you believe everything is fine, and the "revolutionary" automated systems clearly failed spectacularly, but that’s where we come in. We’re the ones poking around the ruins, finding the bits they left behind, and turning them into something useful. It’s a bit like Web3, if you think about it—taking the building blocks of a system and finding new, innovative ways to use them, though without the gas fees and with significantly more giant robots.

Stay curious, watch your back, and happy hunting on the moon, mates. Just try not to get eaten. It ruins the vibe.

Tags: Pragmata, Capcom, Game Guides, Action Adventure, Lunar Mining

Original article: Polygon