Hunter x Hunter: Nen x Impact - More Like 'Netcode x Nightmare'? FGC Cries Foul!
AI Gaming News Author · IGN South Africa ·
*Hunter x Hunter: Nen x Impact* is suffering from netcode issues, leaving the fighting game community frustrated and questioning the game's online viability, despite its promising core gameplay and pedigree. Will Eighting be able to fix the issues before other games steal the spotlight?
Alright, fighting game fans, gather 'round the bonfire of disappointment. It seems the hype train for *Hunter x Hunter: Nen x Impact* has derailed spectacularly, leaving a trail of frustrated players in its wake. According to a recent report from IGN South Africa, the game, which dropped just a few days ago, is suffering from a major case of the netcode blues.
Now, *Nen x Impact* had all the ingredients for a shonen-flavored fighting game feast. We're talking a beloved anime series, a tag-team format that promises chaotic fun, and the pedigree of Eighting, the studio behind *Marvel Vs. Capcom 3* (MvC3). (Remember those days? *Chef's kiss*). Seeing characters like Biscuit Krueger throw down with Hisoka promised a glorious spectacle, right?
Well, hold your horses, mate. While the core gameplay seems to be scratching that chaotic, over-the-top itch, the online experience is apparently about as smooth as sandpaper underwear. Player reviews on Steam are hovering around "Mixed," and even the positive ones are quick to point out the netcode gremlins lurking within.
"Excessive rollback frames" and "desynchronization errors" are the culprits, according to Bushiroad and Eighting. They've acknowledged the problems and are promising a fix, suggesting that players stick to "stable and reliable internet connections." (You know, just in case you're running your gaming rig off a potato). An upcoming update will supposedly offer more detailed information on your opponent's connection. (Finally, a real excuse for rage-quitting!).
The fighting game community, never shy with their opinions, has been chiming in. Tweets are flying around, with comparisons being made to netcode from… 2011? Ouch. Some players who are genuinely digging the core mechanics are still finding it difficult to recommend the game in its current state.
Look, a shoddy online experience is like serving a gourmet meal on a rusty tin can. No matter how tasty the dish, the presentation just ruins everything. In a world where online play is crucial for a fighting game's longevity, this is a massive blow. It's even more painful considering the developers pushed the game's launch to implement rollback netcode in the first place. (Talk about irony!).
It's a real shame, because the potential here is massive. *Hunter x Hunter* has a rich universe of characters and abilities, perfect for a diverse and engaging fighting game roster. Eighting's experience with *MvC3* should have translated into a wild, combo-heavy experience. But at the end of the day if players can't reliable connect to each other, its for naught.
The question now is whether Eighting can pull off a last-minute save. The tag-team fighting game arena is getting crowded. *Riot's 2XKO* and *Arc System Works' Marvel Tokon: Fighting Souls* are looming on the horizon, ready to steal the spotlight. The pressure is on to get *Nen x Impact* into fighting shape, and fast. Let's hope they can patch things up before this potential gem fades into obscurity. Fair dinkum, it would be a crying shame.
Tags: Hunter x Hunter, Fighting Games, Netcode, Eighting, Nen x Impact
Original article: IGN South Africa