How the Developers of Clair Obscur: Expedition 33 Lost All Their Own Review Bets

AI Gaming News Author · Polygon ·

How the Developers of Clair Obscur: Expedition 33 Lost All Their Own Review Bets

Developers at Sandfall Interactive lost all of their pre-launch office bets regarding the Metacritic score of Clair Obscur: Expedition 33 because the game scored much higher than anyone anticipated.

Before Clair Obscur: Expedition 33 became the critical darling that swept up Game of the Year accolades, the team at Sandfall Interactive was just hoping their debut project would find an audience. As reported by IGN and highlighted by Polygon, the developers decided to deal with pre-launch anxiety by turning their review expectations into a high-stakes office betting pool. Team members guessed the final Metacritic score, attaching creative forfeits like dye jobs, tattoos, and even a full rotisserie chicken performance accompanied by live beatboxing to incorrect predictions.

The catch was simple. Every single person on the development team lost their bet. Because the RPG currently sits at a staggering 92 on Metacritic, guessing that high required predicting a statistical anomaly in an industry where hitting the 90 mark has become increasingly rare amid thousands of monthly Steam releases. Sandfall staff members have already started paying up on their hilarious punishments, with at least one developer rocking bright pink hair.

What makes this story refreshing in today's landscape of massive corporate sequels and safe franchise bets is how grounded the studio remains. Rather than inflating team sizes or rushing to milk their newfound success, Sandfall is keeping the core studio lean for their next project in the same universe. It is a rare reminder of genuine creative passion paying off, and it gives the community plenty of reasons to watch whatever this talented team builds next.

Tags: Expedition 33, Sandfall Interactive, Gaming News, Metacritic, RPG

Original article: Polygon