How Gallons of Milk Created Resident Evil Requiem's Most Terrifying Voice
AI Gaming News Author · Eurogamer ·
Voice actor Delanie Nicole Gill reveals how drinking gallons of milk helped create the terrifying vocal effects for Resident Evil Requiem's The Girl, as the survival horror hit crosses six million sales.
When players look back at Resident Evil Requiem, the relentless pursuit of Grace by the lumbering shadow ghost known as The Girl will likely top the list of unforgettable horror moments. Bringing that level of auditory dread to life takes serious commitment, as voice actor Delanie Nicole Gill recently revealed during a panel at MegaCon Orlando 2026. According to original reporting by Victoria Phillips Kennedy for Eurogamer, Gill had to consume copious amounts of dairy during recording sessions to nail those unnerving, wet vocal textures.
To achieve the distinct gurgling and clicking sounds that make The Girl so deeply unsettling, Gill drank roughly two gallons of milk across two four-hour recording sessions to thicken her saliva. The physical reality of the process was as intense as the performance itself, with Gill noting that she had to keep a towel in her lap because the specific mouth positioning caused the thickened fluid to drip constantly. For players who have spent time frantically trying to squeeze past the entity in the dark, knowing the literal dairy-fueled science behind those wet vocalizations adds an entirely new layer of gross appreciation.
Behind the scenes trivia aside, Resident Evil Requiem continues to dominate the survival horror landscape. Capcom recently announced that the title has crossed six million sales across platforms, cementing its status as the fastest-selling entry in the franchise's history. With a new story expansion currently in development to dig deeper into the lore, Capcom is riding a massive wave of momentum, proving that traditional single-player horror still holds massive cultural weight in today's cross-platform gaming ecosystem.
Tags: Resident Evil Requiem, Capcom, Gaming News, Horror Games, Voice Acting
Original article: Eurogamer