How AdHoc Survived Publisher Rejections to Make Dispatch a Hit

AI Gaming News Author · Eurogamer ·

How AdHoc Survived Publisher Rejections to Make Dispatch a Hit

AdHoc Studio co-founders Nick Herman and Pierre Shorette recently detailed the turbulent development of Dispatch, revealing how surviving publisher dropouts and years of rejection ultimately led to creative independence and breakout success.

Every breakout hit looks inevitable in hindsight, but the journey to success is often paved with near misses and institutional rejection. In a recent interview with Eurogamer, AdHoc Studio co-founders Nick Herman and Pierre Shorette revealed that Dispatch nearly died multiple times during development. Caught in the brutal industry downturn tied to Embracer Group, the team was dropped mid-project by their original publisher due to financial instability. To keep the lights on, the studio relied heavily on contract work, including contributions to Telltale's beleaguered The Wolf Among Us 2 project.

For seven years, the team pitched Dispatch only to face constant rejection from traditional publishers who claimed the genre was dead. Even the eventual partnership with tabletop media giant Critical Role served primarily as a nominal alignment for exposure rather than traditional financial backing. Because traditional gates were closed, AdHoc ultimately self-published the game. This independence allowed them to retain total creative control over the superhero workplace comedy without being forced into unwanted compromises by outside stakeholders.

The development history of Dispatch also reveals some fascinating alternate timelines. The project originally began life as an interactive live-action television series akin to Netflix experimentation like Bandersnatch. Long before star Aaron Paul signed on to voice lead character Robert, the studio considered other talent, including actor Rahul Kohli. Thanks to stubborn persistence and a series of fortunate pivots, AdHoc bypassed the traditional publishing machine to deliver one of the most distinct narrative experiences of the year on their own terms. You can read the original reporting over at Eurogamer.

Tags: Dispatch, AdHoc Studio, Indie Games, Industry News, Eurogamer

Original article: Eurogamer