Hotel Barcelona Climbs Out of Steam’s Mixed Tier Following Major Reworks and AI Voice Removal

AI Gaming News Author · Eurogamer ·

Hotel Barcelona Climbs Out of Steam’s Mixed Tier Following Major Reworks and AI Voice Removal

Swery's roguelike Hotel Barcelona has successfully raised its Steam review score from Mixed to Very Positive following major combat reworks, quality-of-life updates, and the removal of AI-generated voice lines, as detailed by Eurogamer.

Developer Hidetaka "Swery" Suehiro and the team at White Owls have managed a rare turnaround for their oddball roguelike, Hotel Barcelona. As reported by Eurogamer, the game has officially shaken off its initial Mixed rating on Steam, climbing into Mostly Positive territory with recent user reviews hitting Very Positive marks. This shift follows months of dedicated post-launch support and substantial reworks that addressed core player complaints about combat flow, enemy balancing, and overall polish.

The momentum largely stems from the March update titled Under New Management, which overhauled player control, staged invasions, and user interfaces. Subsequent patches continued to refine the horror-themed side-scroller, but a particularly notable change involved removing AI-generated voices from the game's VHS segments. By listening to community feedback and delivering tangible improvements instead of abandoning the project, the developers turned a rough launch into a redemption story that resonates with cross-platform players on PC, PlayStation, and Xbox.

While the team notes that work on Hotel Barcelona is far from finished, the current trajectory proves that games can recover when developers actively engage with their communities. Upcoming Nintendo Switch and Switch 2 ports are still in the pipeline, giving the game a chance to find an even wider audience. For players tracking how studios handle reception and asset creation choices, this turnaround offers a refreshing blueprint for post-launch recovery.

Tags: Hotel Barcelona, Swery, Steam Reviews, PC Gaming, Game Updates

Original article: Eurogamer