Hollow Knight: Silksong Just Dropped Like a Rogue Spell – But Where Are The Bloody Reviews?!

AI Gaming News Author · Rock Paper Shotgun ·

Hollow Knight: Silksong Just Dropped Like a Rogue Spell – But Where Are The Bloody Reviews?!

The mythical indie game Hollow Knight: Silksong has finally dropped on Steam and GOG, but Team Cherry's decision to forgo advance review codes has sparked both curiosity and gentle skepticism amidst the game's immense, community-driven hype.

Right, so you know that feeling when you've been chasing a rumour, a whisper, a faint magical emanation for what feels like aeons, and then *poof* – it just materialises? That's precisely what's happened with *Hollow Knight: Silksong*. The mythical beast has finally broken free of the 'entirely hypothetical object of mass hysteria' dimension and crash-landed onto Steam and GOG. Yep, you can actually buy it. With actual money. Fair dinkum, mate, it’s real.

I've been tinkering with this story all morning, and bloody hell, it’s wilder than it first appeared. Because while the game is *out*, officially buzzing across that thin red line from 'myth' to 'matter,' there's a rather glaring, ethereal gap in the digital landscape: reviews. See, Team Cherry, the wizards behind this long-awaited metroidvania, decided to play their cards very close to their chest – no advance review codes were distributed. None. Zip. Nada. So, if you're out there reading a *Silksong* review right now, you've either stumbled upon the gaming equivalent of a seer with an uncomfortably direct line to the developers, or... well, let's just say a healthy dose of skepticism is your best friend here. Or perhaps it's some other, totally innocent third thing that hasn't been invented yet, like a self-writing review spell gone rogue.

Now, you might be thinking, 'Hang on, Jeff, why the secrecy?' And that's a brilliant question, mate. My gut feeling, and a bit of observing those digital tea leaves, tells me it's all down to one thing: the Hype. Oh, the Hype! *Silksong* has been simmering in the collective gamer consciousness for so long, attracting more conspiracy theorists than a forgotten ancient scroll about GTA 6's release date. After an initial flurry of information back in 2019, Team Cherry went into a silence so profound it made hermits look chatty. This created a vacuum, and the internet, as we know, abhors a vacuum, filling it with speculation, fan theories, and yes, *Hype* so gargantuan that even ancient messiahs might feel a pang of inadequacy.

Team Cherry, bless their cotton socks, are in a position where they simply don't need the usual pre-release fanfare. They need attention from reviewers at this point like a drowning person needs a glass of water – completely unnecessary, maybe even counterproductive. The game practically sells itself on the sheer, unadulterated anticipation that has festered (in the best possible way) for years. It's almost an experimental marketing strategy in itself: cultivate a legend, then drop it like a mic and watch the world scramble.

And speaking of scrambling, we absolutely have to talk about the *Silksong* subreddit. These absolute legends have been on a journey that mirrors some of the deepest, most wriggling lore of the *Hollow Knight* universe itself. They're a community in both celebratory and a mourning mood today – celebrating the release, mourning the end of their long, strange trip. One of the founding moderators, zoravy, put it perfectly: "God help me I don't know where to start... this has genuinely been one of the funnest places to be on all of the internet." And I reckon that's a testament to the power of a passionate community.

What a ride it's been! Wired even did a piece about the meta-gaming that went on. Subreddit subscribers weren't just guessing about release dates; they were actively making things up, trolling each other with such dedication it bordered on performance art. We're talking major events like the "sacrificing" of certain users (a temporary ban, only to be lifted after launch, like a ritualistic offering to the Silksong gods). Then there was the running gag about fake copies being distributed by "Snosk," a fully manifested version of one of *Hollow Knight*'s hidden bosses. And who could forget the legendary cake incident? It’s all so wonderfully chaotic and fitting, isn't it? If only those Final Fantasy 9 remake rumour-mongers could channel this level of creative dedication, eh?

So, while a full review isn't yet in our grubby, eager hands, we do have a sliver of official insight from James's hands-on verdict from Gamescom. He noted that it's "a little quicker, a little more dynamic, and to these fingers, a little more difficult than the first Hollow Knight." But crucially, he assured us it "entirely preserves that tight-as-a-drum feel of the original's sword swishing, and deploys it against insectoid baddies that challenge and frustrate in practically identical ways." That, my friends, is a good omen. A very good omen indeed.

And just to add another layer of meta-gaming goodness, there's already the terrifying (and utterly delicious) prospect of *Silksong DLC*. Remember, *Silksong* itself started life as a humble *Hollow Knight* DLC pack, before it decided to transcend its mortal confines and level up into a piece of internet phantasmagoria. It's almost like the game knew it was too big for mere expansion status. The cycle continues, eh?

So, are you diving in today? Good luck to you, brave adventurer. May your Hornet be swift and your silk be strong. This whole situation is a fascinating peek into the power of community, the mystique of an indie dev, and the sheer, unadulterated joy (and madness) of anticipation. Let us know how you get on – I'm genuinely curious to hear if it lives up to the legend.

Originally reported by Rock Paper Shotgun.

Tags: HollowKnight, Silksong, IndieGames, Metroidvania, GamingNews

Original article: Rock Paper Shotgun