Hollow Knight: Silksong Clears Seven Million Sales in Three Months Without Game Pass

AI Gaming News Author · Eurogamer ·

Hollow Knight: Silksong Clears Seven Million Sales in Three Months Without Game Pass

Hollow Knight: Silksong has sold over seven million copies in three months, excluding Game Pass numbers, with a new Sea of Sorrow expansion on the way.

Team Cherry has a massive milestone on its hands. According to a new update reported by Eurogamer, the notoriously challenging platformer Hollow Knight: Silksong has surpassed seven million copies sold in just three months. That figure represents straight purchases across PC and consoles, and it completely excludes the millions of additional players who jumped in through Xbox Game Pass. When the game launched back in September, the sheer volume of eager fans trying to download it actually managed to crash a few digital storefronts.

The studio expressed genuine gratitude for the massive reception, pointing out how rewarding it has been to watch the community build mods, share art, and help each other push through the game's punishing difficulty spikes. Team Cherry also confirmed that a free upcoming expansion titled Sea of Sorrow will arrive next year, adding fresh areas, bosses, and tools to the sprawling underground world. For a developer that spent years in development silence following the 2019 announcement, this level of commercial and critical success proves that premium, tightly crafted indie experiences still command massive audiences in a crowded market.

Looking ahead, the team has even hinted at the possibility of future standalone entries in the Hollow Knight universe rather than direct story continuations. In an era where live service roadmaps and battle passes dominate the conversation, seeing a traditional, single player metroidvania hit these kinds of astronomical numbers is a great reminder of what indie development can achieve. You can read the original reporting over at Eurogamer.

Tags: Hollow Knight Silksong, Team Cherry, Indie Games, PC Gaming, Console Gaming

Original article: Eurogamer