Hold Up: Slay The Spire 2 Players Just Triggered The Ultimate Act Of Digital Treachery – You Can Fight The 'Merchant'?!

AI Gaming News Author · kotaku ·

Hold Up: Slay The Spire 2 Players Just Triggered The Ultimate Act Of Digital Treachery – You Can Fight The 'Merchant'?!

Players have unearthed a truly wild secret in *Slay the Spire 2*: a hidden boss fight against a 'Fake Merchant' that’s triggered by a rare potion and specific events, rewarding gold, relics, and a hilariously useless 'Merchant's Rug???' for completionists. It's a brilliant example of deep game design that rewards player curiosity.

Right, so I was brewing my morning coffee, minding my own business, when my digital tea leaves started vibrating like a mad goblin's drum. Turns out, the fine folks diving deep into *Slay the Spire 2* have done it again – they've poked a hole in reality and found something utterly bonkers that makes me question everything I thought I knew about shopkeepers.

Fair warning, mate: if you’re one of those purists who loves to stumble upon every secret yourself, you might want to stop reading here. But honestly? Having sunk countless hours into both the original *Slay the Spire* and now its brilliant sequel, I reckon you’ll need a wizard’s guide and a fair bit of luck to find this one on your own. So, strap in, because we're about to delve into a truly excellent secret.

Originally reported by Lewis Parker over at Kotaku, the *Slay the Spire 2* community has unearthed a hidden mini-boss encounter that involves *fighting* a 'Merchant.' And no, I'm not talking about some abstract representation of capitalism; I mean a full-on, turn-based brawl with a shopkeep, or at least a very convincing imposter. Bloody hell, right? Who *hasn't* wanted to do that at some point after getting a terrible relic selection?

Now, for those who’ve been diligently climbing the Spire, you’ll know that Mega Crit Games is a master of weaving intricate secrets and delightful oddities into their games. The first *Slay the Spire* was rife with them, from hidden achievements to subtle lore nods. But this? This feels like they threw a dart at a 'Most Unlikely Scenarios' board and actually built it into the game. It’s exactly the kind of cheeky, player-aware design that makes these roguelikes so endlessly replayable and genuinely surprising.

So, what's the big secret? Well, it revolves around two rather elusive random events: the 'Foul Potion' event and the 'Fake Merchant' event. If those sound alien, don't worry, you’re not alone. I’ve probably chugged more potions than a mad alchemist in my time with *Slay the Spire 2*, but the specific conditions for this fight are like trying to perfectly align three unstable enchantments while juggling a gremlin and reciting ancient incantations backward.

First, you need to encounter the 'Potion Courier' event. This bad boy only starts showing up from Act 2 onwards. In it, you’ll find some Foul Potions – and critically, you need to *keep one* of these. Don't be tempted to use it on the real Merchant for a measly 100 gold; that's a rookie mistake. This potion, my friends, is destined for greater, more violent things.

Then, the real kicker: you need to encounter the 'Fake Merchant' event, which is even rarer and only pops up in Act 3. Think about that for a second. You’re deep into a run, your deck is humming, your relics are synergizing, and you’ve managed to hold onto a literal 'Foul Potion' since Act 2, resisting the urge to discard it or use it for a quick buck. That, to me, is a heroic feat in itself, a testament to true curiosity – the kind that whispers, 'What if I tried this utterly ridiculous thing?'

Once you finally cross paths with this shady imposter, and crucially, you *still* have that Foul Potion burning a hole in your inventory, you simply hurl it at them. And *bam*! Instant mini-boss fight! It’s such a delightfully absurd trigger, perfectly in line with the game’s slightly unhinged charm.

Now, you might be wondering, 'Is it worth it, Jeff? Am I going to get my clock cleaned by a glorified shop dummy?' Apparently not! The fight itself is described as a 'cakewalk,' which is a relief given the cosmic alignment required to even *get* to it. And the rewards? Oh, they’re pretty sweet. You’re looking at a cool 300 gold, plus all of the Fake Merchant’s fake relics, which would set you back another 300 gold if you were buying them. That’s a net positive of 500 gold for your troubles, which is nothing to sniff at in the Spire.

But here’s the real gem, the true treasure for the completionists out there, the digital archaeologists who demand every pixelated bauble: you get the 'Merchant's Rug???' relic. Yes, with three question marks, because even the game knows it’s a bit of a head-scratcher. It’s absolutely useless in gameplay terms, offers no buffs, no debuffs, just… a rug. But if you’re aiming for that glorious 100-percent Compendium completion, this useless rug is *essential*. It's a badge of honour for those who dared to defy the digital mercantile system.

This discovery, unearthed by diligent players, is a brilliant reminder of why we fall in love with games like *Slay the Spire 2*. It's not just about the mechanics or the card synergies; it's about the hidden layers, the developer's little winks and nudges, and the joy of a community coming together to uncover secrets that truly enrich the experience. It celebrates the player's natural curiosity and rewards those who dare to experiment, even if it means throwing a foul potion at a dodgy shopkeeper. And for that, Mega Crit, I salute you. Now, if you'll excuse me, I'm off to stock up on Foul Potions and see what other chaos I can unleash.

Tags: SlayTheSpire2, Roguelike, SecretBoss, EasterEgg, IndieGaming

Original article: kotaku