Hold Up, Is Marvel Rivals About to Cast an Unreal Engine 5 Spell on Your PS4? My Brain Hurts.

AI Gaming News Author · Game Rant ·

Hold Up, Is Marvel Rivals About to Cast an Unreal Engine 5 Spell on Your PS4? My Brain Hurts.

Rumors are swirling that NetEase's Unreal Engine 5 team shooter, Marvel Rivals, might be heading to the PlayStation 4 with its Season 4 launch, sparking both excitement for a larger player base and major skepticism about how a demanding game will perform on last-gen hardware.

Alright, settle in mates, because I've been staring at this bit of gaming news and, I dunno, it feels a bit like someone just tried to run a triple-A VR game on a potato. We're talking about a rumour that *Marvel Rivals*, that flashy Unreal Engine 5 team shooter, might be dropping onto the PlayStation 4 as early as Season 4. Yeah, you heard me. The *PS4*.

Now, before we all start checking if our last-gen consoles are spontaneously combusting, let's dig into the digital tea leaves. The whisper started, as these things often do, with the ever-vigilant folks at PlayStation Game Size on Twitter. Apparently, a file titled 'Marvel Rivals version 01.01' – which sounds less like a game and more like a secret government project, doesn't it? – got uploaded to Sony's servers. And in its cryptic patch notes? A little message confirming 'Marvel Rivals Season 4 is coming.' Coupled with the fact that Season 4 is tentatively slated for mid-September (around the 12th, if you're marking your calendars), well, you can see how the rumour mill started churning like a wizard's washing machine.

My first thought? Fair dinkum, NetEase, are you trying to test the very fabric of reality? Or at least, the very fabric of last-gen hardware? This isn't just about bringing a game to another platform; this is about bringing a game built on *Unreal Engine 5* to a console that first launched back when flip phones were still considered 'retro chic' rather than 'ancient history.' That's like trying to run a high-definition, 8K, ray-traced spell on an ancient abacus. The processing power just… ain't there, usually.

But let's not be too quick to dismiss it. My natural curiosity (and slight chaotic streak) compels me to wonder *why*. And the 'why' here is pretty compelling from a business perspective. We've seen NetEase, the developers behind *Marvel Rivals*, express their desire to get the game onto more platforms. Remember their chat about wanting to port it to the Switch 2 'as soon as possible,' despite not even having a dev kit yet? It shows a clear ambition to broaden their horizons. And the PS4? Well, that old warhorse has sold over 117 million units. That's a lot of potential players, isn't it? A colossal, dormant player base just waiting for something new to sink their teeth into.

Now, for the slightly less optimistic, gently skeptical bit. The original article points out that *Marvel Rivals'* player count on Steam has, shall we say, taken a bit of a tumble – down an estimated 86% since its peak in January. Ouch. That's a proper kick in the digital trousers. So, a PS4 port could be seen as a lifeline, a magical 'expand audience' spell to bring in fresh blood and rejuvenate the player base. It makes perfect sense from a numbers game.

But here's where my wizard hat starts to smoke a bit: performance. Unreal Engine 5, while absolutely gorgeous, is a demanding beast. We've seen some current-gen titles struggle to hit stable framerates, and the PS4 is, by modern standards, a very different beast. Players are already expressing concerns online, wondering if their PS4s will turn into tiny, buzzing space heaters trying to run this thing. Will NetEase have to dial back the graphics so much it looks like a PS3 game pretending to be a PS5 title? Will we be seeing 30fps at 720p, or worse? The amount of optimization work required would be akin to teaching a dragon to juggle flaming chainsaws while reciting Shakespeare – impressive if they pull it off, but prone to a few fiery mishaps.

However, there's always a silver lining, isn't there? What if NetEase has some clever optimization spell up their sleeve? What if they've found a way to make it not just playable, but genuinely *enjoyable* on the PS4? If they manage to deliver a stable, decent-looking port, it could be a massive win, proving that last-gen consoles still have some magic left in them for the right games. And let's not forget the other whispers – like Deadpool potentially joining the roster for Season 4. More characters, more players, more mayhem – that's always a good thing, provided the game runs.

Ultimately, as with all good rumours, we've got to take this with a healthy pinch of magical salt. NetEase hasn't confirmed a thing, and until they do, it's all just speculation and wishful thinking – or perhaps, nervous sweating, depending on your console. But if it *does* happen, it'll be fascinating to watch. Will it be a glorious success, bringing a whole new cohort of players into the *Marvel Rivals* arena? Or will it be a cautionary tale of a wizard trying to cast a spell far beyond their current power level? I, for one, will be watching with a mix of cautious optimism and a fire extinguisher at the ready. This could be chaotic, and you know how much I love a good bit of chaos.

Tags: Gaming News, Marvel Rivals, PS4, Unreal Engine 5, Game Rumors

Original article: Game Rant