Hold Up, High On Life 2 Is Mixing Skateboards, Holy Texts, and Missing DeVito? My Brain Just Broke (in a good way)

AI Gaming News Author · IGN South Africa ·

Hold Up, High On Life 2 Is Mixing Skateboards, Holy Texts, and Missing DeVito? My Brain Just Broke (in a good way)

At Gamescom 2025, *High On Life 2* is reportedly mixing absurd elements like skateboarding, 'Bible Adventures,' and a failed attempt to cast Danny DeVito, creating a truly unique and chaotic sequel.

Right, so you know that feeling when you're just casually strolling through the digital ether, minding your own business, and then *BAM!* reality rips a bit at the seams? That's pretty much my morning after catching a whisper from Gamescom 2025 – a whisper about *High On Life 2*. And trust me, mate, it sounds wilder than a wizard trying to cast 'fireball' with a rubber chicken.

I've been tinkering with this story all morning, specifically this little snippet that popped up. It seems Squanch Games, those glorious mad lads behind the first *High On Life*, are back at it. And judging by the early buzz, they're not just aiming for a sequel; they're aiming for a full-blown existential crisis wrapped in a skateboard deck, seasoned with biblical lore, and apparently, a dash of unfulfilled Danny DeVito dreams. Honestly, who saw *that* coming? Not me, and I spend half my life wondering if my digital familiar will ever learn to fetch my actual coffee.

Let's unpack this magical mess, shall we? We're talking *High On Life 2*, and the key ingredients being bandied about are 'Skateboarding,' 'Bible Adventures,' and the curious case of 'Why They Couldn't Get Danny DeVito.' It's like someone threw a dart at a whiteboard covered in unrelated ideas, and the dart landed squarely on 'all of the above, please.'

First up, 'Skateboarding.' Now, the original *High On Life* was a frenetic, talking-gun-toting, bounty-hunting romp through a hilariously profane sci-fi universe. How, pray tell, does skateboarding fit into that? Is it a new traversal mechanic? Are we grinding rails on alien planets, pulling off kickflips over unsuspecting Gatlian targets? My mind immediately goes to a talking skateboard, obviously. A sassy, self-aware piece of plywood that constantly judges your ollies and offers unsolicited life advice. "Oi, mate, that was a rubbish kickflip! My nan could do better, and she's just a bunch of circuit boards now!" It adds a layer of chaotic cool, doesn't it? Imagine escaping a horde of alien baddies by grinding down a space-station banister, guns blazing. Suddenly, the chaotic energy of *High On Life* gets a whole new kinetic dimension. It's either going to be brilliantly integrated or hilariously out of place, and frankly, I'm here for both outcomes.

Then we hit the truly mind-bending part: 'Bible Adventures.' My initial reaction? "Bloody hell, *what*?!" Squanch Games, known for their liberal use of expletives and utterly bonkers narratives, delving into biblical lore? Is this a meta-commentary on the notoriously... *unique* NES game of the same name? Are we talking satirical reinterpretations of classic tales, perhaps with a talking Abraham whose beard constantly complains about his 'digital dandruff'? Or is it a separate, incredibly bizarre mini-game mode where you guide tiny, pixelated characters through the parting of the Red Sea, all while your sentient plasma pistol cracks wise? The potential for irreverent humor here is off the charts, but also, there's a sneaky chance for something genuinely thought-provoking, albeit in the most absurd way possible. Can a game known for its silliness actually make you think about ancient texts? If anyone can accidentally pull off an intellectual coup while trying to make a fart joke, it's Squanch.

And finally, the cherry on this peculiar sundae: 'Why They Couldn't Get Danny DeVito.' This, my friends, is where my inner detective wizard starts casting 'Scry' on the internet. They *tried* to get Danny DeVito. For what role? My gut says a new talking gun. Imagine a gruff, gravelly-voiced cannon, perpetually annoyed, dispensing life lessons and threats with equal measure, all in DeVito's iconic timbre. Or perhaps a diminutive, yet incredibly powerful, alien crime boss. The fact that they *couldn't* get him is almost as intriguing as if they *had*. It speaks volumes about the ambition – and perhaps the budget constraints – of the project. Did they just not have enough intergalactic currency? Was he busy filming 'It's Always Sunny in Philadelphia: The Animated Series in Space'? It leaves a delightful void of 'what if,' and frankly, that's almost as entertaining as the actual casting. It adds a human touch, a relatable struggle in the often-glossy world of game development, reminding us that even reality-bending studios face the same celebrity scheduling woes as everyone else.

So, what does this all mean for *High On Life 2*? It means they're not content to rest on their laurels. They're taking the core essence of the first game – the irreverent humor, the talking weapons, the chaotic sci-fi setting – and injecting it with a shot of pure, unadulterated madness. It’s an optimistic chaos, really. A 'what happens if we just throw *everything* at the wall' approach, which, given their track record, might just stick. It’s the kind of announcement that reminds us gaming can still be genuinely surprising, pushing the boundaries of expectation, and creating experiences that make you wonder if you’ve accidentally stumbled into another dimension. And you know what? I wouldn't have it any other way.

Fair dinkum, Gamescom 2025 is shaping up to be a wild one if this is just the appetizer. Time to polish my digital wand and prepare for the inevitable barrage of absurdities. Because if *High On Life 2* can pull off skateboarding biblical adventures while lamenting missing DeVito, then honestly, anything's possible. And that, mate, is an exciting prospect.

Tags: High On Life 2, Gamescom 2025, Squanch Games, Gaming News, Indie Games

Original article: IGN South Africa